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Re: VGA Capture Thread

Been testing the VGA2USB someone I know sent me. It seems to work pretty decently for what it's able to do. It does, however, have issues with some things like JROK's clones of Pac-Man/Ms. Pac-Man and the monochrome mode of the Atari ST line.

Re: VGA Capture Thread

The big thing is the 70Hz refresh rate. I believe that alone would make transcoding to component impossible. @bushmac Now that makes me wonder if the PEXHDCAP60L / SC512N1-DVI/L would have the same issue. Especially regarding games that switched to that tweaked 60Hz ModeX variant.

Re: VGA Capture Thread

Ah, that's pretty useful. Probably beyond what the PEXHDCAP60l and SC512N1-DVI/L can do (though as mentioned before, someone did show that particular model CAN handle DOS input, but still skeptical about it working right on driver revisions beyond 140).

Re: VGA Capture Thread

Curious: how does the DVI2PCIe handle games that switch refresh rates? The two big DOS titles I know that do so are Epic Pinball and Jazz Jackrabbit. I alao tried to get in touch with Modern Vintage Gamer about the Micomsoft SC512 regarding that, but never got a response.

Re: UT99 Galaxy Audio Driver Crash Win10

Yeah, gave it a shot with NX Bit disabled. Wound up the exact same result. I'm wondering if there's something with Windows 10 (as well as versions going back to 7) that breaks compatibility with the Galaxy audio driver for the game?

UT99 Galaxy Audio Driver Crash Win10

Curious, has anyone had UT99 just outright crash on Windows 10 with the Galaxy Audio Driver selected? I mean, the game works just fine on the Win98 box, and on this if I have a different driver selected. Just curious as to why Galaxy crashes.

Re: FX5700 Supposed to do bad in 3DMark?

Yeah, running some of the more demanding Q3A demos (managed to convert Via Arena, NV15, and Kyro 2 demos to work on Point Release 1.32), and lord, is the performance horrific. NV15 demo resulted (640x480x32 with sound on) in an average of 21.6fps. While not exactly related fully to this issue, I …

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