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Re: Voodoo 3 3000 - is 15kHz RGB possible?

For DOS, I know there was bith VGA15, and another utility specifically for certain cards like the Voodoo3. It wouldn't run at 70Hz, but it did output the 15.75KHz HScan rate desired. The only issue is, games that used the Tweaked ModeX (in-game for Epic Pinball, Jazz Jackrabbit, and Extreme Pinball …

Re: VGA Capture Thread

I believe earlier in the thread, someone posted a TSR called VGA240 that could be used. It converts the 70Hz 320x200 modes into a 60Hz 240p set. I understand how you feel, as the MicomSoft and StarTech devices do not seem to accept the 70Hz signal for some reason. I believe someone said that a few …

Re: VGA Capture Thread

Would anyone know the parameters for custom resolutions one could dial in for CGA and such? I am contemplating connecting my Commodore 128 in 80col mode through my Extron RGB202 Plus (which can convert the RGBI signal into analog rgb for output). I just feel if I can get my VGA2USB to work with it, …

Re: VGA Capture Thread

Been testing the VGA2USB someone I know sent me. It seems to work pretty decently for what it's able to do. It does, however, have issues with some things like JROK's clones of Pac-Man/Ms. Pac-Man and the monochrome mode of the Atari ST line.

Re: VGA Capture Thread

The big thing is the 70Hz refresh rate. I believe that alone would make transcoding to component impossible. @bushmac Now that makes me wonder if the PEXHDCAP60L / SC512N1-DVI/L would have the same issue. Especially regarding games that switched to that tweaked 60Hz ModeX variant.

Re: VGA Capture Thread

Ah, that's pretty useful. Probably beyond what the PEXHDCAP60l and SC512N1-DVI/L can do (though as mentioned before, someone did show that particular model CAN handle DOS input, but still skeptical about it working right on driver revisions beyond 140).

Re: VGA Capture Thread

Curious: how does the DVI2PCIe handle games that switch refresh rates? The two big DOS titles I know that do so are Epic Pinball and Jazz Jackrabbit. I alao tried to get in touch with Modern Vintage Gamer about the Micomsoft SC512 regarding that, but never got a response.

Re: UT99 Galaxy Audio Driver Crash Win10

Yeah, gave it a shot with NX Bit disabled. Wound up the exact same result. I'm wondering if there's something with Windows 10 (as well as versions going back to 7) that breaks compatibility with the Galaxy audio driver for the game?

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