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Re: CABAL announced!

in Milliways
In my opinion the reason it was a great april fool is because its something everybody wants (And it would be a cool thing). That is also why I'm in danger of being lynched by everyone at the moment *g*

Re: Geek test

in Milliways
Well, since the thread's been resurrected... 37.27811% - Major Geek Which just shows that online tests underestimate me 😀 But... *drumroll*.. Who IS Jeanine Salla? A better question would have been "Were you a Cloudmaker", but...

Re: DOTT in Dosbox, can't save

in DOS
[QUOTE] Originally posted by Qbix Reckless I agree. But it should run okay in DOSbox as well. (else how will the scummvm people be able to play it (when they don't support it or want to see if they do it correctly) /QUOTE] Indeed, as most of us use DOSbox to verify bugs and 'stuff'. Having Harekiet …

Re: Perfect letter, except for one thing...

in MT-32 General
Originally posted by crazy_monkey Perfect letter, except for one thing... If Roland were to begin producing the MT-32 again, I would see absolutely no point to my emulator. However, since the MT-32 is now a rare commodity (due to so few working ones in existance), an emulator serves a purpose for …

Re: We've Been SLAPPed

in MT-32 General
Originally posted by Nicht Sehr Gut Congratulations Dean. Your response is almost perfect...no...wait...it is perfect. Your response was logically and factually-based, but you included just the right amount of "shame on you" in your letter and you didn't lower yourself by verbally blasting them ( …

Re: Re: Re: Re: Flight of the Amazon Queen

in Milliways
Originally posted by Nicht Sehr Gut Well, it's appreciated (by some, at least). I suggest you do this "at your leisure". There's no need to put yourself "through the ringer" on this. Of course, I already have both versions, so I'm OK either way. Best thing is it's a local company (well, same …

Re: Re: Flight of the Amazon Queen

in Milliways
Originally posted by Nicht Sehr Gut Yes. *applause* So, what is needed? A flood of emails begging for them to make it freeware? No, just me getting off my arse and arranging it... working out the license, finding somewhere to host it (The major problem, it was a lot of trouble to negotiate Steel …

Flight of the Amazon Queen

in Milliways
Anybody like this? We just got the source code from the authors, and are going to start ScummVM support for it (as usual, don't expect to see anything even remotely working for at least a month or two). They're amendable to freeware'ing it (ala BASS) - people think I should spend the time making it …

Re: Games with Source Code released list

in Deep Thought
Originally posted by Nicht Sehr Gut Ok, just remember we're trying to stick with "commercial" titles. Titles that you used to buy in a store, but now you can compile your own build. I know that. I just have a lot of source code that I've collected along the way, it's hard to track down what code is …

Re: Games with Source Code released list

in Deep Thought
I have a huge collection of game source code and links on the QuakeSrc server. Give me an hour or so to try and put it into some kind of order, and to filter out files that I can't confirm were publically released (I have a lot of game source 😀 and I'll post a link.

Re: That game again: Beneath A Steel Sky on XP

in DOS
Originally posted by Snover Interesting. I think that the modular idea is great. Of course, then you need to involve the communication between extensions, and I'm not sure of the performance ramifications (if any) of that. Doing that would involve stripping ScummVM down to its bare minimum (just …

Re: That game again: Beneath A Steel Sky on XP

in DOS
Ender, is that going to be independent of ScummVM, or another built-in thing? It'll be another built-in thing. We're going to switch sometime in the nearish future to using 'game modules'.. Eg, you install ScummVM then install a module for each game engine you want - Scumm, Simon, BASS, etc. We …

Re: That game again: Beneath A Steel Sky on XP

in DOS
As far as ScummVM goes, we're working on BASS support using the source, yes. However it'll be possibly months until you can actually play much, as it is a big job to rewrite an engine - even with the original code (which is all assembly anyway...) - and there are currently only two people really …

Re: Game Test Notes: Beneath a Steel Sky

in DOS
Originally posted by Nicht Sehr Gut Holy cow! Talk about doing things the hard way. I'm stunned they would do it that way. How were they able to work on both the Amiga and PC versions simultaneously without any shared code at all? I honestly have no idea, it's intresting isn't it? Given they'd have …

Re: Game Test Notes: Beneath a Steel Sky

in DOS
Originally posted by Nicht Sehr Gut The bewildering part is why on earth would using GameBoy code and essentially re-progamming the whole game be a better alternative? *snip Was Revolution actually using some form of assembly? If that's the case, I can't see how a stable port can be done. Exactly. …

Re: Game Test Notes: Beneath a Steel Sky

in DOS
Originally posted by Nicht Sehr Gut Well that's surprising considering that the response they gave me was that it was no longer available and a new PC version would probably have to be from modified GameBoy code: http://www.georgestobbart.com/nu_forum/_forum.php?neuron=1&page=3 In the "Beneath a …

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