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Re: Midnight Outlaw Six Hours To Sun Up

Play this game with any virtual videocard other than the default internal and it renders fine. The reason is that if all types of vertex elements are reported as supported (like with the internal card) then the game drives D3D9 improperly for some reason.

Re: Newbie problem in Windows 10

I changed the 2.63.1 packages in the recent days because of google 'safe browsing' so I think that's why MS detects it again as malware. Anyway, I submitted the current .zip files to MS and according to their feedback, they've just removed the detection. I think it should be OK now with the latest …

Re: dgVoodoo 2.6.x and related WIP versions

Were you able to investigate the issue preventing anarchy online from working? Yes, I forgot about it. The problem were the palettes not the flag. The game creates some 1 (or 2) bit palettes but doesn't try to attach them to any other DDraw object. So, it's a perfectly valid DDraw driving pattern, …

Re: disable bilinear filtering in glide

Ok, a quick debug reveals that mipmapping is disabled in this game by default. I mean that it's controlled by the game itself which mipmaplevel is used for a textured polygon. For example, that door is rendered at 8x8, 32x32 and 128x128 depending on the distance. So, dgVoodoo cannot do much here. :( …

Re: Severance: Blade of Darkness

The game reads back the backbuffer for rendering the sun. Fast vidmem access helps but doesn't completely solves the problem. Try a low resolution (like 640x480) and upscale it thorugh dgVoodoo. That way it runs for me at 60fps.

Re: SFC3 invisible Warp Bug

It's very accidental if warp is visible or not. This problem is not related to the gpu-driver but to dgVoodoo itself. Somehow in a subtle way. dgVoodoo gets invalid vertex coordinates from the game when it's not visible, but I failed to discover the reason and no progress since then. As far as I …

Re: dgVoodoo 2.6.x and related WIP versions

The message may be misleading, but I think it means either the palette type is unsupported (non-8 bit palette like 1, 2 or 4 bit) or the game specified one of the flags mentioned which is compatible with MS DDraw but not with dgVoodoo DDraw. I guess the flag is the problem so it could be resolved. …

Re: Prevent dgVoodoo From Minimizing To Desktop

The game always expects the mouse input in the top-left coordinate space because it doesn't know about the upscaled window. dgVoodoo has mouse emulation which means it draws its own mouse cursor to the upscaled position. But, it's true that this mouse emulation isn't present in windowed mode. I …

Re: Prevent dgVoodoo From Minimizing To Desktop

Yes, there is. You have to run the game in fake fullscreen mode and disable the default lose-focus behavior (minimizing). So, for fake fullscreen, set: General\ScalingMod = 'Stretched, keep aspect ratio' General\FullScreenMode = false General\CenterAppWindow = true GeneralExt\WindowedAttributes = ' …

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