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Re: dgVodooo 2.7.x and related WIP versions (2)

Guys, with AMD's newest driver preview update, I think the dreaded DX11 bug with the white glitches is gone!! Is this true? That'd be great, and finally no more periodic reports on "missing textures dgvoodoo bug". Except if someone is using old drivers... :) Btw, is the new driver rewritten from …

Re: Old ILLUSION/Dreams games with dgVoodoo (NSFW)

I moved your post here because the game in question is Illusion's. The problem is probably the same as with Artifical Academy 2, see the thread: https://www.vogons.org/viewtopic.php?f=59&t=68094 Setting option DirectXExt\MaxVSConstRegisters to 1024 should solve the problem. Don't use the outdated ' …

Re: dgVodooo 2.7.x and related WIP versions (2)

DNF corrupted polygons: the game feeds D3D8 with transformed vertices where some of them have negative homogenous w coordinates. Other wrappers probably just throw them to the hw for rasterization in clipping space (no other choice through a modern API) which causes them to get clipped out in the …

Re: dgVodooo 2.7.x and related WIP versions (2)

Flip model is required for Auto HDR to engage, and is actually one of the reasons specified by Microsoft why they're working on their new optimizations for windowed games which automatically tries to convert legacy BitBlt model presentation to modern flip model. This is consistent with this: Note …

Re: Prisoner of War (2002) bit of help.

You could try to restart your computer to zero the OS uptime and see if anything changes. For example, Extreme G-2 is a game where the actual FPS depends on the uptime because of the inaccurate (float precision instead of double) internal timing calculations: the higher uptime, the lower FPS...

Re: dgVodooo 2.7.x and related WIP versions (2)

You mean discard (DXGI_SWAP_EFFECT_DISCARD) and flip-discard (DXGI_SWAP_EFFECT_FLIP_DISCARD) effects? Sequential modes only provide swapchain buffers content to be kept but dgVoodoo does not need that feature, it'd only lower the presentation performance. Anyway, I didn't care about the swap effect …

Re: dgVodooo 2.7.x and related WIP versions (2)

LOL! Thanks! How can this even be? The cause of the crash is "out of memory". When memory allocation (address space allocation) exceeds 2GB then further allocations fail and the game eventually crashes. (In dgVoodoo I even make the process crash on purpose in critical core parts on failed …

Re: dgVodooo 2.7.x and related WIP versions (2)

lowenz wrote on 2022-03-20, 14:21: WIP 85 + RX 570 (22.3.1 driver) + DX12 Arcania - Gothic 4 LEGACY MODE (you can access it through steam interface -> beta and it's the only stable and working version of Arcania) just crashes loading a savegame Patch the executable to Large Address Aware - that …

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