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Re: dgVoodoo 2.7.x and related WIP versions

Yes, it's expected with 2.72, it's mentioned in the D3D12 section of the readme. Meanwhile I already improved it though, inheriting color profile will automatically happen due to modern calibration standards (e.g. OS controlled "night light") with underlying optimization to skip unnecessary gamma- …

Re: dgVoodoo 2.7.x and related WIP versions

Trying to enumerate refresh rates with Guitar Hero III and World Tour (don't have Aerosmith, so I can't see if this occurs there) causes the games not to open. Would be nice to see this fixed as they love opening with just 60 Hz enabled instead of a higher one. This still occurs with 2.72. I guess …

Re: Ultim@te Race Pro 1.50 rendering corruptions

Yes, I'm on Win10. You need ddraw.dll I guess (maybe d3dimm.dll too) for the main menu or it won't start. I checked it out: the executable is of version 1.50.0.0, and no matter what resolution (640x480 or 800x600) I choose for Glide, it works as expected (only D3D11 with dgv 2.72). Btw, it seems to …

Re: Ultim@te Race Pro 1.50 rendering corruptions

Running through QEmu? Running it natively I don't get those glitches, but I must admit: - I cannot play this game. :) Switching gears by Q/W works but accelerating is not. My car is rolling so slow that I get a race timeout after the first 10m. Maybe the glitches is tied to a later point of the …

Re: dgVoodoo 2.7.x and related WIP versions

the links are dead dege also could someone test Diablo 2 with the glide DLL's, the game itself is glitching even with default settings F*ck, Glide3.dll was damaged in dgVoodoo2_72.zip... I fixed it and Diablo2 works as before. I reuploaded dgVoodoo2_72.zip both to my site and GitHub. Also, fixed …

Re: dgVoodoo 2.7.x and related WIP versions

Is it me or the driver settings for Lod bias don't have any influence on dgvoodoo? At least I experimented quite a bit with it and didn't see any difference. And it looks like by default dgvoodoo tends to set lod bias more on the negative side? Cause I'm getting strong moire patterns on mipmaps …

Re: Mass Effect bad lighting

Ok, it's a bug in dgVoodoo, it turned out to be a minor, special incompatibility with D3D9, exploited in the game shaders. I fixed it in D3D12, now it's working. I don't yet know how to fix it easily in D3D11. No. The AMD CPU is another problem. https://cookieplmonster.github.io/mods/mass-effect/ …

Re: Artifical Academy 2

Meanwhile I tried dgVoodoo + Intel Graphics 530 with this game on Win10. Shadow was present! Even native D3D9 with Intel on Win10 worked. So, I captured the exact same frame both with nVidia and Intel to see the difference in the graphics debugger. Interestingly (sadly) one instruction of the shader …

Re: Artifical Academy 2

Thanks, I tried your second option and now I can reproduce the problem with that test-card. The thing is interesting, because dgVoodoo behaves the same as native D3D9: - Win10: no hair shadow - Win 7: hair shadow is there, see my screenshot https://i.postimg.cc/149j3V0J/AA2-Win7dg-Voodoo.png TBH, …

Re: dgVoodoo 2.7.x and related WIP versions

Is it me or the driver settings for Lod bias don't have any influence on dgvoodoo? At least I experimented quite a bit with it and didn't see any difference. And it looks like by default dgvoodoo tends to set lod bias more on the negative side? Cause I'm getting strong moire patterns on mipmaps …

Re: dgVoodoo Splinter Cell Games

@ hishamerrish 2.54 seems to be the best. You can try older ones and see if there is one that works even better but going backwards might enable other fixed issues. Well, I don't think so. I remember reports complaining about lagging rendering, depending on the current camera-view. This problem is …

Re: Artifical Academy 2

I've just checked out AA2 and the shadow bug you reported. Loading the card you linked to, the character appeared with completely black skin and brown hair, for some reason. But, I edited it and created a new character based on that. Strangely(?), the hair casts shadow if I open the character from …

Re: dgVoodoo 2.7.x and related WIP versions

I release a new version because I have some fixes but at this rate they'll never be released otherwise: ========================= 2.72: ========================= - Fixing a state management bug in the D3D11/12 backend (XIII) - Fixing a DDraw incompatibility bug (Tetris Worlds) - Fixing a Glide LFB …

Re: dgVoodoo 2.7.x and related WIP versions

kefir wrote on 2020-12-11, 08:15: Here's another image with the missing shadows. Left is voodoo, right is dxvk. It seems that the issue only affects transparent t […] Show full quote Here's another image with the missing shadows. Left is voodoo, right is dxvk. It seems that the issue only affects …

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