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Re: Proper SSAA+SMAA combo (new type of AA)

Hello! First of all, thank you very much for this excellent wrapper! It solves SO MANY problems with DX9 games and ReShade, it's a real life saver! Now all my pre-DX11 games are DX11 games! 🤣 I would like to suggest a new form of antialiasing: proper SSAA with SMAA all-in-one combo. I know you can …

Re: Stolen 2005

It's good that you were able to download the saves. You don't have all the red lasers like I do. This means that in all levels where lasers are used as protection we will not be fully displayed. Can this be fixed? Can you also please add dgVoodoo in the General Output tab of the DirectX9c API for …

Re: Stolen 2005

Thx for both of you for suggesting patching. So, I patched the game to 887, could load the savegames this time but I couldn't see any difference compared to native D3D8: https://i.postimg.cc/BQ3WvV5J/Stolen-2023-05-22-20-06-26.png https://i.postimg.cc/RVgPzsXs/Stolen-2023-05-22-20-04-08.png Isn't …

Re: Colin McRae Rally 1

Indeed, finally I could reproduce it. In 2.8 I did a fix for P8 surfaces which was also an optimization for performance (for example Jazz Jack Rabbit 2 got a significant performance increase on my Intel IGP). It turned out that something was missed in the optimization, that can cause some overhead …

Re: Colin McRae Rally 1

I did some captures from the menu and I couldn't see anything unusual. Aside from the fact that 2d shaders could be specialized/optimized, I think I'll do it finally. Btw, do you see any difference between dgV 2.8.x and 2.79.3? I made an optimization for P8 surfaces that should affect this game. So, …

Re: Stolen 2005

Thanks! The game cannot load them though, it complains that the files are old or corrupt (my save files and yours are exactly the same size). So, I guess we have a different version of the game. I think I installed an old one back in... sometimes. Should I patch it maybe?

Re: Stolen 2005

Anaxenomun wrote on 2023-05-15, 10:50: Good afternoon. I have in the game in addition to graphical bugs partially missing red lasers. Is it possible to fix it somehow? […] Show full quote Good afternoon. I have in the game in addition to graphical bugs partially missing red lasers. Is it possible …

Re: dgVodooo 2.7.x and related WIP versions (2)

Things are going very slowly on my side these days so I released the current state as a patch version: ========================= dgVoodoo 2.8.2: ========================= - Fixing D3D8/9 update-texture again (regressive bug) (Ys Seven, Valley Benchmark, ...) - Support for D3D12 triangle fans if the …

Re: dgVodooo 2.7.x and related WIP versions (2)

Dege, can you check Uprising: Join or Die? Game seems to be stuck with a loop if you finish a mission using dgvoodoo2's ddraw and glide. the glide and ddraw jank GoG made has no issues with the game Edit: nevermind, found the issue. the latest dgvoodoo wip seems to hate the game, under 2.79.3 with …

Re: Colin McRae Rally 1

It's weird but I'll have a look into it after a long time. I say it weird because the Intel HD 530 rendered this game (menu) for me at forced 1280x1024 at 60 fps, altough at ~95% gpu usage.

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