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Re: dgVoodoo 2.7.x and related WIP versions

Thanks for the report! As for the performance, generally speaking I'm not really confident with D3D12 (vs D3D11). At least, not on my GF card (but the situation can be different with AMD). I have a few stuffs at venture where D3D11 gives more fps than 12. The GPU usage is somewhat larger in spite of …

Re: dgVoodoo 2.7.x and related WIP versions

And about Chaos Theory? Why your patch fixes the black screen too? TBH, I don't have a clue... :D I forgot about the fact that I silently used my patch when testing this game. I gave it another go with the unpatched exe and it just crashed for me, as expected. As for the timeframe: both with D3D11 …

Re: dgVoodoo 2.7.x and related WIP versions

Sw rendered Unreal? :D I saw it ages ago. Gamma correction: as it turned out, D3D12 swapchains don't support native gamma calibration (unlike D3D11 swapchains), so dgVoodoo can only apply it as a frame-postprocess effect, like in windowed mode. However I didn't want to force it in D3D12 because it …

Re: dgVoodoo 2.6.x and related WIP versions

Heretic II (1.06 or 1.07) has a black screen if I select 3dfx with dgvoodoo2 Glide2x.dll. At the same time, I hear the sounds of the menu if they start to press the arrow buttons. The only thing, the splash screen does not play with 3dfx. I tried this game but doesn't work with 3DfxGL => dgVoodoo. …

Re: dgVoodoo 2.6.x and related WIP versions

AMD GPU? :D Will test again! EDIT: I can confirm the (totally) black screen after the logo image (game is running, audio is perfect). Weird. I hope it's not AMD again because then we have the same problem as with DX11... Just tried SC3 on GTX 1060 and Intel HD and experienced no problems (OK, it's …

Re: dgVoodoo 2.7.x and related WIP versions

I don't have too much time these days so I worked on minor things that would never be done or fixed otherwise: ========================= WIP74: ========================= - D3D12 missing stencil plane copy in blitting operations, fixed (DDraw) - D3D12 optional true partial depth buffer copy in …

Re: Rayman 2 (again) 9500 GT | W10 1909- DX6 wrapper runs only in small window and in very low FPS | unless it's 2.55.3

It runs on the softwar rasterizer which isn't tied to any display output, that's why no fullscreen and pre-enumerated resolutions. 9500 GT is a DX10.0-level GPU. Actually there is a bug in dgVoodoo: if DX10.0 is the only available feature level then 'Best available' output-API won't choose the hw 10 …

Re: dgVoodoo 2.7.x and related WIP versions

Isn't that only a kind of partial D3D12 implementation for a game (D3D12 needs newer WDDM version available only on Win10)? Anyway, I don't know. If you have that version of d3d12.dll, copy it next to the dgVoodoo dll's and see what happens. If it behaves like Win10 D3D12 then it should be …

Re: dgVoodoo 2.6.x and related WIP versions

I experienced this with some games but I'm going to check out the reasons later (especially that D3D11 and 12 swapchains are a little bit different and so behave differently). Btw, I released a new version for the cumulated fixes: - Bug causing crash is fixed in D3D (Hot Wheel Micro Racers) - Fixing …

Re: Halo Combat Evolved

Load the MP map "damnation" and there is a plasma rifle on the ground (weapon in that image) in a room that is directly next to the waterfall. Thanks! (though I used cheat_all_weapons instead, proved to be more simple) So, I debugged how the plasma riffle is drawn and turned out that the glowing …

Re: dgVoodoo 2.7.x and related WIP versions

Yes, I noticed it when I tested D3D12 + AA2 (D3D11 is probably still the same). The reason must be the fact that DXBC shader code is converted into DXIL in the background by the runtime if your OS and driver support it (which is more than probably the case unless you're on an early version of Win10 …

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