VOGONS

Common searches


Search results

Display options

Re: ATI TruForm

@Yoda, Thx for your kind words man, but I'm just a plain guy who spent years on implementing Glide / MS D3D libraries. 😃 I didn't try GLDirect for RTCW but just for curiosity, does TruForm works through that after all? Anyway, for that nVidia thing, you may want to try to set option DirectXExt\ …

Re: dgVodooo 2.7.x and related WIP versions (2)

I wanted to include some more things into the next version but unfortunately I don't really have time for dgVoodoo these days (for a while, but at least I can clear my mind), so I released what I currently have: v2.76, which is basically the same as WIP82 with minor changes and a bug fixed (in the …

Re: dgVodooo 2.7.x and related WIP versions (2)

lowenz wrote on 2021-10-11, 20:12: Same black screen 😐 Audio is working. That bug was about 3D rendering, just look at Sam's dress how it's rendered. The game itself however works fine for me on my Intel UHD 530 + D3D12 (1280x1024). The driver version is 27.20.100.9466, from 2021.03.30.

Re: Battle Gear 4 - Radar is not displayed

I forget to tell, that thx for the Tuned version TheFellowJasper! I tried it but I get the same results as with the vanilla version. My problem with this game is, it's impossible to debug. However, I have an other game, RPM Tuning, which seems to be based on the same engine and that also produces an …

Re: dgVodooo 2.7.x and related WIP versions (2)

I hate when too much code changes. I found and fixed a bug that's been present from WIP80 (Splinter Cell 3). It affects only D3D9 with the D3D12 backend and I don't want to release a new WIP just because of this. I replaced D3D9 in WIP82 and reuploaded the zips. Download it again if interested.

Re: dgVodooo 2.7.x and related WIP versions (2)

It's already there: 'Apply Phong shading when possible'. But, the thing is, it only affects the fixed function pipeline. Majority of D3D8/9 games use shaders and do their own lighting calculations (usually per pixel). And the funny things is, majority of DX7 and older games feed D3D with T&L ( …

Re: ATI TruForm

Very nice! Btw, I looked into Stalker DX8 mode, and found that vertex shaders of the distorted polygons uses incoming texture coordinate as integer indices into the shader constant buffer (for vertex 'animation'). So that, texture coordinates are not texture coordinates but integer indices. This is …

Re: WMV file plays in Media Player, but not in game

Thanks. That's error is normal, DirectShow queries for an unsupported DDraw interface but if it's not supported (like in this case) it solves the problem in another way. So, the video is played back through DirectShow (DDraw) and the game itself is D3D9. Could you plz send me a full log (with API …

Re: dgVodooo 2.7.x and related WIP versions (2)

A new WIP: ========================= WIP82: ========================= - Fixing x64 D3D9 state block handling crash - Fixing D3D12 crash on exit - Fixing DDraw surface create parameter validation incompatibility + some changes for better performance (Rogue Spear Urban Operations) - Option 'DirectXExt …

Re: Regressive bugs - report them here

I discovered a problem with dgVoodoo 2.75 and Need for Speed: High Stakes. If I use DirectX the game cannot find any resolutions. I only get "Bad Index 0" within the resolution selector of the game. The game starts normally, but I will have a black screen once I start a race (HUD and menu work …

Re: Regressive bugs - report them here

Playing "Emperor: Battle For Dune" with 2.75.1 with an AMD 5700XT on Windows 10, if I leave "Output API" set to "Best available one", I get a bunch of corrupted textures and textures that don't load at all. I'm able to reproduce this with 2.55 but not 2.54, which strongly implies this is the "D3D11 …

Re: WMV file plays in Media Player, but not in game

Oh, sorry about that, but that option is useless. I should have removed it because I'm not going to implement logging into file. Use DebugView or DebugView++ instead, it's much better than file logging (let it run in the background, start the app through the _dbg version of dgVoodoo and you'll see …

Page 1 of 106