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Re: better Sound Blaster support

Don't bother. Without format specs we can't go anywhere. Best thing at the moment is to route DSP commands for 2/3-bit ADPCM to conversion function for 4-bit ADPCM but this gives distorted sound. Duke Nukem 2 gives up after trying to play sound if that's not done.

Digitrakker 3.2 - keyboard bug

Digitrakker 3.2 doesn't run with current version of Dosbox. problematic part of code does following: 0xF3 is written to port 60. (this should add 0xfa scancode to keyboard buffer) Shortly after, it reads from port 60 and expects to get scancode 0xfa. but dosbox doesn't return same code, it returns …

Re: faster!

Wait for the next version (very soon). It'll have Gravis Ultrasound support which works with IT. It IS faster because mixing is performed in dosbox routines, while with SoundBlaster driver in mixing is performed in an emulated x86 CPU and is much slower. But IT works with vdmsound as well so you can …

Re: CVS Improvements for Lemmings2

Hmm, "F14" ("F14 Fleet defender") might suffer from the same problem (uses EMS). If I configure game to use soundblaster pro for both sound and music, it plays digitized music in the menu. Sound (music) slowly becomes corrupted, as if something owerwrites memory blocks in which sound data is stored …

Re: MT-32 Emulator and DOSBox Problems

Dosbox doesn't emulate MPU-401's intelligent mode. Sound Blaster cards didn't support this either, only Roland's MPU. Few months ago I was debugging a demo made by group TPC. Demo was using some strange MPU-401 commands. Then I googled a bit and learned about intelligent mode. I couldn't find manual …

Re: MT-32 Emulator and DOSBox Problems

canadacow, please test dosbox version of emulator with The Lost vikings and Raiden. Both crash dosbox at some point, Raiden during the intro and Lost Vikings right after intro is played. It doesn't happen when mt32 is not selected. This was also problem in previous versions of mt32 emu.

Re: Ghostbusters 2 unstuck with debug

No, it uses sound blaster for digtized sound even if pc speaker is used for the rest. At least in my version. If I disable sblaster in dosbox.conf game doesn't hang. Unfortunately, I couldn't get digitized sound in DOS, so I can't even check if it runs properly there. Btw., to get it working …

Re: Ghostbusters 2 unstuck with debug

Loop seems wrong. Instruction above it moves data from 17A8:3E95 to CX. That place in memory is set to 1 while sound is playing and when sound blaster runs IRQ, it's set to 0. CX is pushed at the beginning and popped at the end of interrupt, with a value 1 (i.e it is unchanged). Then interrupt ends …

Re: Crashes with dosbox.conf

In my experience, most common crash reason is when cpu core finishes it's job with callback number greater than CB_MAX for some reason. "Normal Loop" then tries to execute callback function from random address and crashes. e.g. Digitrakker has this behavior.

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