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X-Mouse issue [mapping scrollwheel to keystrokes]

Hi, I discovered the X-Mouse program for Windows that works on x64, allowing you to remap mouse buttons/scrollers to many other functions including simulated keystrokes. I have set the wheelup/wheeldown to leftbracket/rightbracket respectively for dosbox.exe process. And it works.... mostly. Under …

Re: PhysFS patch

So... is this a dead patch? Would be great if we could have compressed CD images. Something like a custom cuesheet would be a great implementation, as already mentioned using ZIP is better than NT-filesystem compression. I.e.: FILE "TRACK_01.ZIP" BINARY TRACK 01 MODE1/2048 INDEX 01 00:00:00 FILE " …

Re: DOS game programming

in Milliways
Believe it or not, QBASIC is another option. These days, there are many libraries that can make QB 4.5 fly - Future.Library for example can do graphics modes of 800x600 with millions of colours. Check out http://www.petesqbsite.com/downloads/libraries.shtml

Re: D-Fend Reloaded (DOSBox frontend)

@MasterGrazzt, did you actually try running DOSBox by itself instead of D-Fend with the Hardware Acceleration lowered? It doesn't make much sense that D-Fend would cause it... DOSBox on Windows is based on SDL so it should try and use DirectX, therefore it makes sense if DOSBox doesn't boot on low/ …

Re: CUE/ISO/MP3 does not work

I know it's an old thread, but see my reply at http://www.vogons.org/viewtopic.php?p=183303#183303 in regards to building-from-source with SDL_Sound support. You need this for OGG/MP3 compressed audio tracks in a cuesheet. It will be added, among other dependencies/options, to the "Building DOSBox …

Re: DOSBox 0.73 - the only version with OGG support?

It's not a mystery, you have to define C_SDL_SOUND as 1 when building. It's completely ommitted from the trunk/repo sources for some reason so if you're using VC++ like me then rebuild it yourself with #define C_SDL_SOUND 1 in the config.h file. Of course you need SDL_sound too though. I will also …

Re: Dosbox 0.73 Gaming sound issues

Did you try deleting your config to get a new default one? Don't bother with cycles/core yet just leave everything on default of auto for now, its the default for a reason. Also try the latest trunk build for Windows, the pre-0.74 changes have somewhat improved the experience in Vista/7 x86-64bit.

Re: Turok 2 in XP/Vista with Wrappers not working

in Windows
Eh doesn't seem to make a difference, probably because it's already "rasterized" by the time it reaches the D3D9 part or something. I've encountered this with all Glide wrappers, might be a nVidia 19X.xx driver "feature" or a Win7 x64 issue. Will try and figure it out though cheers 😀

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