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Re: VIDEO Patch for pixel-perfect scaling (SDL1)

Are there any builds for OSX that has this patch included? It’s awesome on Windows. I am very glad you like it, but don't know of any OS X build with my patch. Currently I see three ways to pixel-perfect display in DOSBox : A pixel shader for pixel-perfect scaling, BladeSk's patch , and My patch. I …

Re: Monkey Island 1&2: Roland MT-32 + Sound Blaster support

in DOS
Why the patches were removed from the original post? No explanations why they were removed either. Copyright issues, I presume. Uh... not quite . I'll let you draw your own conclusions. Suffice to say that the patches will live on , so I'm not really sure what this move accomplished other than …

Re: King's Quest VII - No voice/talking?

collector wrote: What does the RESOURCE.CFG on CD say? Copy code to clipboard 1 directory = \sierra\kqc\kq7d 2 videoDrv = VESA.DRV 3 soundDrv = ADL.DRV 4 audioDrv = DACBLAST.DRV 5 joyDrv = NO 6 cmd = KQ7 7 mouseDrv = NONE 8 memoryDrv = NONE 9 minMemory = 1600k 10 brightness= 0 11 language = 1 12 …

King's Quest VII - No voice/talking?

I decided to boot up some KQ7 today and during the intro sequence, something struck me as odd, as I seemed to remember hearing Valanice talk at the beginning, saying something like "where am I?" and then something about finding her child. Well, for whatever reason, not only do I not hear a voice , …

Re: DOSBox ECE (for Windows)

And a new ECE is ready to download: https://dosbox.yesterplay80.net/DOSBox%20ECE%20r4141.7z Awesome, thanks! I have another question - I'm not sure if this is something that's more suited for the ECE thread or otherwise, so let me know if this isn't the right place to ask. I'm using D-Fend Reloaded …

DOSBox vs ScummVM at this point

I've been away from the scene for awhile, but I'm aware that ScummVM has recently updated with greater support for Sierra games and etc. What I'm wondering is, what are the considerations to be made when deciding to use DOSBox or ScummVM for any given game? Why might I prefer one over the other?

Re: D-Fend Reloaded (DOSBox frontend)

I have teamed up with pycur to produce a library for D-Fend Reloaded, making DOS-games as accessible as frontends like MAMEUI (arcadegames), Gamebase 64 (Commodore 64) and FS-UAE (Amiga). What it looks like The goal is to build a library of preconfigurations with snapshots. To accomplish this we …

Re: Patch for pixel-perfect scaling

What I thought was wrong was the resulting aspect ratio of the games with 640x400 graphics. But now I see that, for surfacepp to bring those graphics closer to 4:3, it would require a 3200x2400 full screen area. Yes, except that 3200 x 2400 will give you precisely a 4:3 aspect ratio, whereas 2560 x …

Re: Monkey Island 1&2: Roland MT-32 + Sound Blaster support

in DOS
Forgive me if I've missed this somewhere - I've went back through the thread and read each post, but didn't see anything that speaks to this error: http://i.imgur.com/rdqVFF3.png That is because you must run the patch either in DOSBox or using true MS-DOS, not a Windows 64-bit command line. A 32- …

Re: SQ3 sound glitch

ripsaw8080 wrote: How about some details? Such as: what sound driver did you select for SQ3? Considering that you commented in this thread, are you perhaps using a non-stock sound driver? I believe I'm using mtblast.drv which I think was provided by NRS?

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