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7 Cities of Gold Commemorative Ed. fix?

I found out why it wasn't working. 7CoG uses a direct method of resetting the keyboard at the port level. The method, which is actually shown in my Asm book, 7CoG uses is: in al,20h ; read current value of port 20h or al, 80h ; set 7th bit to 1 jmp $+2 ; delay out 20h, al ; send value with 7th bit …

Another bug

Tried installing X-wing, but couldn't get it to see disk 2. Turns out that it was a simple behavior issue with getting the volume name. When a label isn't found, it should return an error, not "". Adding the following code fixes X-wing installer. In the file "drive_local.cpp" In the function " …

Bug with floppy swap not refreshing.

UPDATE - Another installer based bug found in post #2 If using an actual floppy to install multi-disk game(In my case "Tie Fighter"), it can't find the 2nd disk because the search cache is still reporting the 1st disk. I know no way of quickly checking if the media changed, so the solution would be …

Re: Looking into M&M: WoZ bug...

Ok, with IOTCL I have a solution: In cdrom_iotcl_win32.cpp line 78ish: attr = (toc.TrackData[track-1].Adr << 4) | toc.TrackData[track].Control; should be attr = (toc.TrackData[track-1].Control << 4) & 0xEF; Why? Adr only specifies the type of data read in and is defined. ADR Code Description 0h Q …

Re: Looking into M&M: WoZ bug...

Yes! I got it to work. Firstly, WoZ definitely requries the 0x40 bit to set to indicate "data track". Second, it has to be able to read the copyright name. SDL fails because ReadSectors() isn't implemented(always returns false). To bypass, I used -Ioctl, and also had to hack the bit for "data track" …

Looking into M&M: WoZ bug...

*Win32 build* UPDATE and summary - Found the ioctl bug, and provided solution in 3rd post. - No solution to SDL found, since SDL doesn't have API for CD data reading, which is required to bypass protection. END UPDATE Well I wanted to play Might and Magic: World of Xeen(from RPG collections set), …

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