Re: Debugging assembly with rhide
Posted on 2019-06-19, 03:35
OK, I think I found it. It wasn't producing all the symbols it needed. It finally popped up an error saying there were no usable symbols. I'm not quite sure why; it was compiling with -g -O0. When I added -g a second time under Compiler Options, it worked. Got my (very inefficient right now) texture …