Re: FastDoom. A new Doom port for DOS, optimized to be as fast as possible for 386/486 personal computers!
Posted on 2021-12-08, 12:21
verticality has no bearing on game play other than determining whether you can scale platforms. Flying monsters and projectiles, how do they work if not because of the Z axis ? As Romero said, it's 3D. even collision works in 2D ie. you can't stand under a cocademon for example. Infinite height for …