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Re: DOSBox-X branch

Hello, I'got Windows 98 and 3DFX emulation working with Metal Gear Solid 1 in the latest Windows DOSBox-X release. It works but I've got 1 frame per second. :/ I have a CPU which is fine for most games, both recent and no so recent : Intel Pentium CPU G3258 @ 3.20GHz (dual core) And with that a MSI …

Re: DOSBox-X branch

Also, if Windows 95/98 could detect and operate the emulated 3DFX card, that would be very very useful ! ;) I don't know how hard it would be to implement, though. Doesn't it do that already? (If the emulated 3DFX card can't be "detected and operated", what good is it?) It works with DOS Glide …

Re: DOSBox-X branch

I've also thought of that problem as well where I want to change the CD-ROM or floppy to any arbitrary image I want while running a game or Windows 95. I was thinking of taking the QEMU approach where you can call up a command line window on top of the running game/OS and run some of the builtin …

Re: DOSBox-X branch

Hello, Could kekko's work on 3DFX emulation be included in DOSBox-X, pretty please ? (I tried to do it quickly and it failed, seems like it will require at least some work since the patch is for DOSBox SVN) My main motivation behind this is to run early Windows 9X 3D games I can't emulate right now …

Re: 3dfx voodoo chip emulation is back!

Thanks a lot ! Really, you're awesome ! I was struggling yesterday on a Windows 8 box trying to get Resident Evil 2 to run without using the ugly software mode. I got the cutscenes to work by installing ffdshow tryouts and enabling it's VFW Intel Indeo 5 decoder, but software mode was in 320x200, …

Re: DOSBox-X branch

Maybe I'm off-topic, but kekko's 3dfx hardware emulation work/patch might interest you : 3dfx voodoo chip emulation (not updated since ages, however...) PS : your plan is a very interesting read ! 😀

Re: DOSBox-X branch

Just an update: I just stumbled into the Sound Blaster emulation kludge in DOSBox that prevents the "Crystal Dream" demo's Sound Blaster support from working. See the NOTES in my latest commit, the details are ugly. When I complete more fixes to Sound Blaster emulation DOSBox will finally be able …

Re: Multithreaded video capturing

Patch to avoid busy waiting from the thread when the queue is empty : diff --git a/hardware.cpp b/hardware.cpp index 4195862..517b247 100644 --- a/hardware.cpp +++ b/hardware.cpp @@ -424,29 +424,39 @@ int CAPTURE_VideoCompressFrame(video_capture_t *videohandle, video_chunk_t chunk #if (C_THREADED_ …

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