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Re: FastDoom. A new Doom port for DOS, optimized to be as fast as possible for 386/486 personal computers!

"Smaller executable thanks to UPX compression tool" less size in storage , but probably more loading time ? coz it should expand itself on fly, brobably more resources needed at that time, i am not know how that exactly works, i just thinking. Ehe Text mode and ega pal wad was epic =) thanks for …

Re: DOSBox Feature Request Thread

When Pressing CTRL+F1 we have keymapper , i want see here mouse too with ability to remap mouse buttons < even map action to mouse movement, reverse mouse possibiliy, ability to disable axis , so it will greatly help on FPS where mouse movement unwanted and we need only mouse turn =)

Re: FastDoom. A new Doom port for DOS, optimized to be as fast as possible for 386/486 personal computers!

CGA can work in composite mode =) so you can also reach more colors than 4 in this mode =) also i heard from https://www.youtube.com/watch?v=niKblgZupOc Fallen Star Features: I was a games programmer at Epyx in 1987. We developed a vertical sync hack that enabled us to switch between CGA 4-color …

Re: S3 Savage MeTal API 3D Accelerated Games List

Properly Converted textures from s3quake3.exe version to any Quake III Arena version, hi-res textures for q3dm17 and q3ctf5 maps https://drive.google.com/file/d/1Gi5p__XJrdhMs11uPbs6ctDV2EtmPt86/view?usp=sharing dmmq3dm maps also properly converted (previously shaders fails) https://drive.google.com …

Re: S3 Savage MeTal API 3D Accelerated Games List

I can only offer a new fixed version that allow you to load maps from quake 3 test versions 1.07 and 1.08 So maps q3test1, q3test2, q3tourney can be added to this build It requires to manually select, edit files, i mean remove TGA files that names has the same names as DDS files, because this build …

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