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Re: Retro flight sim playthroughs

in Milliways
Interestingly there is EGA version of F-117 Stealth Fighter 2.0 This is certainly the first time I hear about this! You mean like it was sold separately? How odd. Not that odd, actually. At least within the adventure game genre, it was quite common for game publishers to release separate 16-color …

Re: Retro flight sim playthroughs

in Milliways
On PCs without sound cards, F-19 did try to squeeze the best out of the PC speaker it could. It would simulate polyphony on it in the intro. It was quite speed-sensitive though, as you can hear here: https://www.youtube.com/watch?v=2_f8v2Xd6wg (the three concluding notes in the end appear to be …

Re: Newly made PCMCIA sound card

PCMCIA lacks ISA DMA mechanism, this makes it difficult to achieve compatibility with SB, WSS and others which use DMA to play back the sound streams. Some sort of software solution is necessary that simulates DMA controller and passes data to the card. Bus mastering is also unavailable so the card …

Re: Bruninho's Virtual Machines (Windows, Linux, Mac)

in PC Emulation
AH yes, QEMU should indeed alsof support the VMWare SVGA2 driver. But I haven't been able to find the Windows 9x VMWare driver. It only shipped with VMWare up to a certain version. If somebody could point me in the right direction w.r.t. where to download the installer, I'd appreciatie it. 😀

Re: Bruninho's Virtual Machines (Windows, Linux, Mac)

in PC Emulation
By the way, have any of you been able to get the SciTech Display Doctor driver working with QEMU? No matter what I tried, on each boot it would display the message "there is a problem with your display driver/adapter" and would refuse to switch to anything higher than 16 color 640x480 mode. I know …

Re: SoftMPU project needs your help! (game & sound card testing)

in SoftMPU
That makes sense, elianda. And now that you mention it, I believe there were also some protected mode games that used the real mode MIDPAK and DIGPAK drivers from The Audio Solution. DOS extenders typically pass INT 10h calls (video BIOS routines) and INT 21h calls (DOS disk access routines) on to …

Re: Fastest CPU Descent 1 can handle?

You'd really think that by the 32-bit DOS extender era, all newly released games would be using proper timing routines that wouldn't depend on the clock speed of the CPU. :confused: It's crazy how there are games, some of which are much older than Descent 1, that still work perfectly at the same …

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