Re: An adaptation to SDL 2.0 (Alpha-level Android build attached)
Posted on 2018-07-01, 19:11
With SDL 2.0.6 onwards, the audio doesn't work when running on Windows. This is because newer versions of SDL use WASAPI by default. DOSBox uses signed 16-bit samples for mixing, which DirectSound and XAudio2 were fine with, but WASAPI insists on using 32-bit floating point samples. DOSBox does not …