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Re: S3d wrappers

Thank you @BEEN_Nath_58! With this patched AYAPI.DLL the game (DD1, not 2) now works great using dgVoodoo on Windows 10 (it crashed before). It still requires some sort of exception handling, as the executable contains privileged instructions (I noped that instructions, instead).

Re: Dreams to reality bug

I tested it on DOSBox-X in glide pass-trough mode with nGlide and dgVoodoo, and in Voodoo emulation mode, also tested it on PCem with Voodoo 1 emulation. In all cases I get the same flickering text (although not as severe as your video), so it seems to be a bug on the game itself. Would be nice to …

Resident Evil 1 and 2 issues

Hi again, Dege. I found some bugs on Resident Evil 1 and 2, both the original CD versions (not the Mediakite/Sourcenext Japanese releases) and the GOG re-releases. Resident Evil 1: The rendering of the menus and the backgrounds is totally broken. The 3D models are rendrered fine. Resident Evil 2: …

Re: Need copy of ARP.exe from Windows 95

If you are sure you only need ARP.EXE, you can extract an updated version from the WinSock 2 Windows 95 Update. It's a free update distributed by Microsoft back then, so I think it's OK to upload it here. The "wsock2.exe" is a self-extracting archive, you can use 7-Zip ow WinRAR to open it and …

Re: House of the Dead 2 lighting problem

Problem solved. I had some weird files on my account "AppData\Local\VirtualStore\Windows" folder. I deleted them and the game now selects the correct device without asking. With resolution forcing, texture filtering, 8x MSAA, 8x SGSSAA and the TnL textures issue fixed, the game is pure perfection …

Re: House of the Dead 2 lighting problem

I've been investigating the issue, and I found the root cause, it is a problem on my side. I don't know why, some time ago the game started to behave strangely. Every time I launch the game, with or without dgVoodoo, the game displays a couple of message boxes asking whether I want to use the …

Re: House of the Dead 2 lighting problem

Very nice work, Dege! I made a quick test, and now the affected models are rendered correctly, but the fog is totally broken. Running the game trough MS D3D with TnL forced off renders the fog fine, so it's not a game side issue. Filename 2.png File size 420.58 KiB Views 315 views File license …

Re: Regressive bugs - report them here

Maybe something with normal normalization in software vs hardware vertex processing, the TNT2 is not a TnL hardware. They should not be different though... I might have a look into it again. Seems you are totally right, as always! I tested the game with MS D3D trough DxWnd enabling the "No TnL HAL …

Re: Regressive bugs - report them here

Yes, I'm aware about this, but it's not a regression in fact. I noticed it when I fixed something in the lighting calculations to be compatible with MS D3D and that's the point where it got broken. I checked it out with MS D3D and it looked the same (I also checked out old game walkthrough videos, …

Re: Regressive bugs - report them here

Hi Dege! I found a regression that was introduced in 2.82.2 (works fine in 2.82.1 and older) that affects House of the Dead 2. The textures of the fishes that the boss of the second stage throws at you are partially white. I completed the game (only one time, so no alternative routes), and this is …

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