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Re: Clive Barker's Undying Texture Errors

in Windows
So it turns out to be a Lighting (Lightmap) issue. It was not a texture issue after all. From Wikipedia: A lightmap is a 3D engine light data structure which contains the brightness of surfaces in a video game. Well in my case (using the Glide renderer), the brightness of surfaces on all of the …

Re: Clive Barker's Undying Texture Errors

in Windows
Yes I've tried most glide wrappers. I've also tried both 16bit and 32bit D3D and the fog looked the same. VolumetricLighting in most of my Unreal 1 games looked so ugly using the D3D renderer, that's one reason I'm using Glide.

Re: Clive Barker's Undying Texture Errors

in Windows
Nice shots keropi. I assume the mirrors in your game work fine too. Well I guess these errors I get are caused by my vga driver then. My guess is it has something to do with texture blending/transparency or some sort. Would be nice if someone else could post some screenshots using dgVoodoo.

Clive Barker's Undying Texture Errors

in Windows
Greetings everyone. So, lately I was playing using dgVoodoo and found these: http://www.vogons.org/files/undying_error_01.jpg http://www.vogons.org/files/undying_error_02.jpg http://www.vogons.org/files/undying_error_03.jpg http://www.vogons.org/files/undying_error_04.jpg http://www.vogons.org/files …

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