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Re: DOSBox ECE (for Windows & Linux)

It's just that some people don't like the "blurring" that occurs with non-integer scaling. Because blurring causes eye strain. The bilinear blur you see when you play a low resolution game on a high resolution monitor is not supposed to exist. That blur is only acceptable when rescaling live-action …

Re: dosbox-staging (DOSBox Git repo)

Sounds like a more sensible choice would be to set windowresolution to somewhere around 75% so you get a decent sized window regardless of the resolution/desktop. IMO, the sensible choice is 4:3 = 1:1 DAR, and the default be texturenb. Which means that 640x480 (640 x 1), 1280x960 (640 x2), or …

Re: DOSBox ECE (for Windows & Linux)

What sample rate do others use for the following settings in the config file : dosbox mixer= mt32.rate= fluid.samplerate= oplrate= gusrate= pcrate= tandyrate= At the moment I have all the above set at 49716. If I set the correct rates to stop any sample rate conversion, mt32.rate=32000 I get …

Re: Fluidsynth soundfont patch

I'd like to give your updated patch a try in ECE, Kisai.So, besides the patch and GLIBless fluidsynth source files, what would I need? Is the backporting you mentioned done in the patch or would I have to make changes to the fuidsynth source beforehand? If so, which changes are required? OK, so …

Re: dosbox-staging (DOSBox Git repo)

@Kisai thanks for summary, but discussing implementation details on Vogons is really inconvenient - it's too easy to derail the discussion or lose someone's comment. The most productive way forward will be to open two new topics in dosbox-staging bugtracker (one for MT32, other for Fluid), or maybe …

Re: dosbox-staging (DOSBox Git repo)

Is the incorporated mt32 emulation in the same process or threaded? Running munt would still be the way to go with it being a separate process if the former. It's only on ECE branch ATM (not on master) - I haven't looked into details of threading yet. Implementing mt32 on master branch will require …

Re: Suitable streaming platform

in Milliways
Ok, so now I have video recorded directly from DOSBox. It is beautiful, crispy, colorful (as much as you can get from VGA palette), with integrated Fluidsynth MIDI , choppy as hell and I would like to share it. Question: Where exactly? Would you recommend any specific platform? Youtube works fine, …

Re: Welcome to the updated VOGONS

in Milliways
I'm sorry, I don't want to complain, but I find the new design makes it rather difficult to read the pages. I feel like there's too much 'noise', too great contrast and not enough alignment of the different elements of the page. I find the front page is difficult to read and see the difference …

Re: DOSBox ECE (for Windows & Linux)

and should never be used. So all my work has been vain? Oh, no... Not to open that fight up again, but when you released the patches originally, they made dosbox unusable, and ECE, out-of-the-box behaves exactly as the poster described. It tears, it lags, it feels like a fight to make work. That's …

Re: DOSBox ECE (for Windows & Linux)

Hey, I have a tearing issue with DOSBox ECE. As I want to record games, it's kind of a big issue. Here's my setup: 1440p screen with 144Hz G-Sync, but G-Sync is disabled Capture card with 1440p and 144Hz. They are both cloned with each other, the Capture card is main display device. Windows 10 …

Re: ZMBV 64-bit codec, here you go.

The slider does nothing, it's not hooked up to any code. Yeah, I managed to figure that out after looking through the code. Now, if only I was able to get the build I made to work, I would be set, but even though it successfully builds, it refuses to show up in the VFW codec selection window... A …

Re: Fluidsynth soundfont patch

Please don't use that. It's an old version of fluidsynth You mean fluidsynth 1.1.6? And are you aware that I'm currently using even older version of fluidsynth? OK, do you know any better option? You can build a minimal version of Fluidsynth (2.1.0 currently) that does depend on audio drivers or …

Re: ZMBV 64-bit codec, here you go.

Anyway, here's a replacement to the 64bit dll. If I fix anything else in it, I'll update this. There is no 32-bit dll in this one. Hey, so just as a heads up, when using your latest dll, it refuses to show up in the VFW selection list. Not sure why though. Previous version works just fine. Oh, hmm, …

Re: DOSBox ECE (for Windows & Linux)

With how choppy the framerate is, you'd think it would me maxing out a single thread at 25%. This leads me to believe that maybe the issue is the timing within the emulation itself and perhaps there's simply a lot of waiting between the emulated CPU and emulated 3DFX GPU, but I was wondering if …

Re: dosbox-staging (DOSBox Git repo)

Kisai , appologies; I wasn't able to follow the nuances and parallel them to OS/2 and ArcaOS. OS/2 did such a great job at running Windows applications and DOS games that developers didn't have to bother developing specifically for OS/2. Their incredible support for Microsoft's operating systems …

Re: DOSBox ECE (for Windows & Linux)

I wonder if this possible - that dosbox vsync will be enabled only when ingame fps is 60 fps or lower, when fps go above 60 (to 70 usual) - vsync will be automatically disabled (ie something like adaptive nvidia sync :cool:) OR if vsync can be enabled on the fly with some key combination (so you …

Re: dosbox-staging (DOSBox Git repo)

If ArcaOS can run DOS applications natively… then what's the point of running DOS emulator on that OS? Think about that question for a moment and remember where you are asking it. Win32 has a DOS emulator too, Win64 Does not. Yet the primary build of Dosbox is Win32, not Win64. The reason there is …

Re: DOSBox ECE (for Windows & Linux)

I just downloaded your latest linux build and when I try to run it, I get: error while loading shared libraries: libfluidsynth.so.1: cannot open shared object file: No such file or directory. I do have fluidsynth installed, however I have not invoked it since I have real hardware detected by alsa. …

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