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Re: DOSBox ECE (for Windows & Linux)

It's just that some people don't like the "blurring" that occurs with non-integer scaling. Because blurring causes eye strain. The bilinear blur you see when you play a low resolution game on a high resolution monitor is not supposed to exist. That blur is only acceptable when rescaling live-action …

Re: DOSBox ECE (for Windows & Linux)

What sample rate do others use for the following settings in the config file : dosbox mixer= mt32.rate= fluid.samplerate= oplrate= gusrate= pcrate= tandyrate= At the moment I have all the above set at 49716. If I set the correct rates to stop any sample rate conversion, mt32.rate=32000 I get …

Re: Fluidsynth soundfont patch

I'd like to give your updated patch a try in ECE, Kisai.So, besides the patch and GLIBless fluidsynth source files, what would I need? Is the backporting you mentioned done in the patch or would I have to make changes to the fuidsynth source beforehand? If so, which changes are required? OK, so …

Re: Suitable streaming platform

in Milliways
Ok, so now I have video recorded directly from DOSBox. It is beautiful, crispy, colorful (as much as you can get from VGA palette), with integrated Fluidsynth MIDI , choppy as hell and I would like to share it. Question: Where exactly? Would you recommend any specific platform? Youtube works fine, …

Re: Welcome to the updated VOGONS

in Milliways
I'm sorry, I don't want to complain, but I find the new design makes it rather difficult to read the pages. I feel like there's too much 'noise', too great contrast and not enough alignment of the different elements of the page. I find the front page is difficult to read and see the difference …

Re: DOSBox ECE (for Windows & Linux)

and should never be used. So all my work has been vain? Oh, no... Not to open that fight up again, but when you released the patches originally, they made dosbox unusable, and ECE, out-of-the-box behaves exactly as the poster described. It tears, it lags, it feels like a fight to make work. That's …

Re: DOSBox ECE (for Windows & Linux)

Hey, I have a tearing issue with DOSBox ECE. As I want to record games, it's kind of a big issue. Here's my setup: 1440p screen with 144Hz G-Sync, but G-Sync is disabled Capture card with 1440p and 144Hz. They are both cloned with each other, the Capture card is main display device. Windows 10 …

Re: ZMBV 64-bit codec, here you go.

The slider does nothing, it's not hooked up to any code. Yeah, I managed to figure that out after looking through the code. Now, if only I was able to get the build I made to work, I would be set, but even though it successfully builds, it refuses to show up in the VFW codec selection window... A …

Re: Fluidsynth soundfont patch

Please don't use that. It's an old version of fluidsynth You mean fluidsynth 1.1.6? And are you aware that I'm currently using even older version of fluidsynth? OK, do you know any better option? You can build a minimal version of Fluidsynth (2.1.0 currently) that does depend on audio drivers or …

Re: ZMBV 64-bit codec, here you go.

Anyway, here's a replacement to the 64bit dll. If I fix anything else in it, I'll update this. There is no 32-bit dll in this one. Hey, so just as a heads up, when using your latest dll, it refuses to show up in the VFW selection list. Not sure why though. Previous version works just fine. Oh, hmm, …

Re: DOSBox ECE (for Windows & Linux)

With how choppy the framerate is, you'd think it would me maxing out a single thread at 25%. This leads me to believe that maybe the issue is the timing within the emulation itself and perhaps there's simply a lot of waiting between the emulated CPU and emulated 3DFX GPU, but I was wondering if …

Re: DOSBox ECE (for Windows & Linux)

I wonder if this possible - that dosbox vsync will be enabled only when ingame fps is 60 fps or lower, when fps go above 60 (to 70 usual) - vsync will be automatically disabled (ie something like adaptive nvidia sync :cool:) OR if vsync can be enabled on the fly with some key combination (so you …

Re: DOSBox ECE (for Windows & Linux)

I just downloaded your latest linux build and when I try to run it, I get: error while loading shared libraries: libfluidsynth.so.1: cannot open shared object file: No such file or directory. I do have fluidsynth installed, however I have not invoked it since I have real hardware detected by alsa. …

Re: Overlay automount issue (libretro)

Well if it's launching, it's clearly CD'ing in to the directory with the exe, though it looks like it's trying to mount a CD image as C since there's no cfg file being seen. If the patch itself is something that is applied to the file system, then you need to test that it's completed before trying …

Re: Would it make sense to use DosBox under Win98?

I mean most of older games run fine with my PIII-800 (although I have to invoke SetMul L2D for certain games), but I just wanted to know your opinion. - PIII-800E - Abit BH-6 - 256MB SD-RAM PC100 Current feature-enabled builds of Dosbox pull about 128MB ram alone, depending on features that have …

Re: Munt Reloaded - Development

The Dosbox mt32emu patch can use a bit of polish as there are additional features that can be enabled. First is a gain/reverb gain tweak in midi_mt32.cpp , I'm pretty darn sure this is something on this forum did, but don't recall where. /*begin gain and reverb tuning*/ service->setOutputGain(0.01f …

Re: Benchmarking DOSBox on latest machines

in PC Emulation
I thought I might post this, as it seems kinda weird. syschk_0005.png core=dynamic cycles=max syschk_0004.png core=dynamic cycles=3000 (default) syschk_0002.png core=dynamic cycles=10000 At "max" syschk just takes forever to get through the video test. The first 3 seconds or so fly by and then it …

Re: DOSBox ECE (for Windows & Linux)

In file included from midi.cpp:77:0: midi_mt32.h:7:29: fatal error: mt32emu/mt32emu.h: No such file or directory #include You need to compile MUNT first. https://github.com/munt/munt ./dosbox: /lib/i386-linux-gnu/libm.so.6: version `GLIBC_2.27' not found (required by ./dosbox) Where can I download …

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