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Re: DOOM 1.1 on IPXNET runs too fast

Problem solved. Doom 1.2 works fine, while Doom 1.1 rus fast on LAN... Sad thing, i wanted to play retro :) DooM 1.1 has absolutely terrible networking code. That said I think it'd work with a locked cycle count... I've run it with Qemu although it's hard to say just how unplayable it was as it was …

Re: DOSBox SVN Builds

I just built r4177 on Visual Studio 2003, and the call to pow in both fmopl.cpp ymf262.cpp I had to change the first parameter from an int 2, to a float of 2.0 to get it to compile. I also changed the runtime to /MD - Multithreaded DLL to match what SDL 1.2.15/SDL_net 1.2.8 had wanted. Otherwise it …

Re: QDOS / Q2DOS with 3Dfx OpenGL on DOSBox

Keep in mind that we chose GCC as it is a well rounded compiler that supports dynamic libraries which is a an integral part of quake 2. The real target was always physical machines the amount of time we wasted booting DOS on P2 and higher machines to make sure it runs is .. too damned high. I for …

Re: Quake2 + Acebot for DOSBox (128mb)

Also, works perfect in real DOS. I noticed in Windows... memstats shows only using virtual memory (which I guess windows takes over and does what it needs) but in DOS memory usage is still working properly. The one machine has 1GB RAM and reports the proper amount (previously original Q1 would show …

Re: Quake 2 DOS Port WIP

in Milliways
oh I tried WSS, and it crashed out HARD... I just haven't had time to even start to see where it all goes wrong. it also locks on QEMU, and I haven't tested actual hardware yet.

Re: Quake 2 DOS Port WIP

in Milliways
http://virtuallyfun.superglobalmegacorp.com/2015/06/07/porting-quake-ii-to-ms-dos-pt3/ Binaries available! Works suprisingly well. Benched the first alpha yesterday. 47fps in 320x on my i7 930 using DOSBox 0.74. Now you need the dosbox with ne2000 support, or Qemu so you can experience online play!

Re: Quake 2 DOS Port WIP

in Milliways
leileilol wrote: another random brainfart - using the mesa3D's old 3dfx driver and reworking that as a DOS module for Glide support to get DOS Q2 working through GL for 3dfx's DOS Glide? 😀 Wow that's super fringe!~ know where to get a SDK?

Re: Quake 2 DOS Port WIP

in Milliways
we got sound working.. .the assembly mixer stuff helps a LOT with the overall sound quality. Networking was just a minor recompile away. It really goes to show how strong WATTCP is.

Re: Quake 2 DOS Port WIP

in Milliways
Right now I'm building without any of the inline assembly. There are a bunch of crash issues I want to take care of first, plus taking a stab at the DLL thing before going down the assembly road. We will probably lean on the Linux implementation's assembly since it's already in something GAS can …

Re: Quake 2 DOS Port WIP

in Milliways
Hey there! Right now we are at the 'OMG it links' phase.. the 320x200 is in there as it is the quickest and easiest mode to support without implementing VESA support (well that and I'll want to do some OS/2 version, and 2.0 only really does 320x200....) I think there is some stuff we can do *if* …

Re: Thoughts on Emulating BBS Door Games with Node.js?

in Milliways
I run a Synchronet 2 system on OS/2 2.00 in a Qemu VM on a VPS. I've moved providers probably 6 or so times, and all I do is copy my Qemu & disk file, update the DNS record and I'm good to go. The #1 reason I went with this option is that I can use SIO under OS/2 which provides 4 virtual modems that …

Re: MS-DOS Player for Win32-x64

To clarify, yes it appears that Wine runs Win16 programs natively in Long mode. A recent Linux kernel change even broke the ability to run 16-bit protected mode programs. http://forum.winehq.org/viewtopic.php?f=8&t=22568 Wow very interesting... if anything I think 16bit Pmode kind of slipped by …

Re: MS-DOS Player for Win32-x64

From what I can determine, 286 Protected Mode is available while in Long Mode. Just V86 Mode is removed. If that is the case, technically Win16 apps could be run natively on x64 versions of Windows, but Microsoft wasn't going to take the effort to rewrite WoW to remove NTVDM/V86 dependencies. Well …

Re: MS-DOS Player for Win32-x64

Someone released a Linux kernel patch to allow DOSEMU access to real v86 mode while booted with a x64 kernel. http://v86-64.sourceforge.net/ Much faster than emulating a x86 CPU like DOSBox. On OS X, Crossover can run Win16 applications.. I guess 286 protected mode can run along side x86_64 long …

Re: MS-DOS Player for Win32-x64

I've used it, and it's pretty cool for what it is, a command line 'dosbox' like thing. The CPU code is taken from MESS, and I've tried to contact vlinde about that as I too would like to use his 80386/80387 code, but I haven't gotten a reply. It's starting to add XMS and maybe an A-20 so it can …

Re: PCEm. Another PC emulator.

#3 0x69b43419 in alGetError () from C:\Users\rliegh\Documents\src\PCem-4c95696c27d6\OpenAL32.dll #4 0x004972a6 in inital () #5 0x00000000 in ?? () (gdb) It looks like it's choking on OpenAL32.dll? I have no idea how I can fix that.[/quote] compile without sound...? is that even possible? when you …

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