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Re: ICONIX, a division of Unisys

I recently picked up this computer, along with a few other machines, and some misc. parts at a local computer store for 10$. I was mostly attracted to the case, and the tape drive. I took it home, and am only now really getting around to messing with it. I checked it worked, and I got a "NO VGA …

Re: DOOM 1.1 on IPXNET runs too fast

Problem solved. Doom 1.2 works fine, while Doom 1.1 rus fast on LAN... Sad thing, i wanted to play retro :) DooM 1.1 has absolutely terrible networking code. That said I think it'd work with a locked cycle count... I've run it with Qemu although it's hard to say just how unplayable it was as it was …

Re: DOSBox SVN Builds

I just built r4177 on Visual Studio 2003, and the call to pow in both fmopl.cpp ymf262.cpp I had to change the first parameter from an int 2, to a float of 2.0 to get it to compile. I also changed the runtime to /MD - Multithreaded DLL to match what SDL 1.2.15/SDL_net 1.2.8 had wanted. Otherwise it …

Re: QDOS / Q2DOS with 3Dfx OpenGL on DOSBox

Keep in mind that we chose GCC as it is a well rounded compiler that supports dynamic libraries which is a an integral part of quake 2. The real target was always physical machines the amount of time we wasted booting DOS on P2 and higher machines to make sure it runs is .. too damned high. I for …

Re: Quake2 + Acebot for DOSBox (128mb)

Also, works perfect in real DOS. I noticed in Windows... memstats shows only using virtual memory (which I guess windows takes over and does what it needs) but in DOS memory usage is still working properly. The one machine has 1GB RAM and reports the proper amount (previously original Q1 would show …

Re: Quake 2 DOS Port WIP

in Milliways
oh I tried WSS, and it crashed out HARD... I just haven't had time to even start to see where it all goes wrong. it also locks on QEMU, and I haven't tested actual hardware yet.

Re: Quake 2 DOS Port WIP

in Milliways
http://virtuallyfun.superglobalmegacorp.com/2015/06/07/porting-quake-ii-to-ms-dos-pt3/ Binaries available! Works suprisingly well. Benched the first alpha yesterday. 47fps in 320x on my i7 930 using DOSBox 0.74. Now you need the dosbox with ne2000 support, or Qemu so you can experience online play!

Re: Quake 2 DOS Port WIP

in Milliways
leileilol wrote: another random brainfart - using the mesa3D's old 3dfx driver and reworking that as a DOS module for Glide support to get DOS Q2 working through GL for 3dfx's DOS Glide? 😀 Wow that's super fringe!~ know where to get a SDK?

Re: Quake 2 DOS Port WIP

in Milliways
we got sound working.. .the assembly mixer stuff helps a LOT with the overall sound quality. Networking was just a minor recompile away. It really goes to show how strong WATTCP is.

Re: Quake 2 DOS Port WIP

in Milliways
Right now I'm building without any of the inline assembly. There are a bunch of crash issues I want to take care of first, plus taking a stab at the DLL thing before going down the assembly road. We will probably lean on the Linux implementation's assembly since it's already in something GAS can …

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