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Re: Cubic Player and GUS

Cubic Player will make the samples smaller one by one, using some algorithm to guess which sample has the least impact, and it does this in the following way: First it finds all 16 bit samples and reduces them to 8 bit (only as long as it doesn’t fit in memory) Then it reduces the sample rate (and …

Re: Mini LED

As a matter of fact, most CRT’s also exhibit blooming. And I don’t mean just the phosphorus, but also the light of the phosphorus reflects against the glass layer and back to the phosphorus layer. So miniLED displays are quite nostalgic😉

Re: List of DOS games with OPL3 stereo music

Yes I also think it is a shame that the sound hardware was rarely used directly. But using a tracker (I assume one would use that to make optimal use of OPL, like Adlib Tracker) is quite different than what “normal” musicians are used to. In the days of the 8 bit consoles / home computers it was …

Re: List of DOS games with OPL3 stereo music

I was clearly talking about making stereo music, not about using other OPL3 features. But if you are so eager to impose that topic, the lack of the use of additional waveforms and features is not because of the lack of talent, but because studios for the most part used generic tools based on MIDI. …

Re: List of DOS games with OPL3 stereo music

OPL3 only supports hard panning for a synthesizer voice, that is why it is (seemingly) rarely used by musicians, because it doesn't sound nice. A musician would rarely pan an instrument hard left or right, and the middleware that translates the MIDI data performs some rounding that places almost all …

Re: FM synth - native/direct vs. through MIDI?

It seems like most musicians at the time originally used a midi module when writing the music, but they very clearly targeted it towards playback on a sound blaster or compatible. The Tyrian sound track is a classic example where it sounds much better when played back on a sound blaster than an …

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