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Re: Heavy-Debug/Debug-Version

Hmm, I've checked this and I'm using pdcurses 2.4 (a pre-compiled version with a 'curses.h' and 'pdcurses.lib'). I can compile DosBox in debug or heavy-debug modus however i didnt have the debug-window (where normally the instructions etc are shown) and the only thing i get outputted is the text …

Heavy-Debug/Debug-Version

Well, I've got one question: where can I get the heavy-debug-version of the (almost) current cvs? --- OR --- How can i compile the debug-versions? I'm using MinGW/msys with pdcurses (dont know which version) and sdl1.2.5... If i do it, i'll get a full runnable dosbox but i cant use the debugger (the …

Commander Keen

ok, i tried it myself for weeks now and maybe it is really easy for someone and i'm just too stupid.... the problem is the following: i wanna make an intro-animation like id did it with commander keen 4-6 (the scrolling letters which will be highlighted when they overlap). however all i try is a) …

Re: DOSBox Screencapture & Dev-CPP :)

Ok, i patched the vga_draw.cpp and render.cpp myself so that i could save whole frame of each second. However I could not see the frames than, cause if i catch i screenshot the image won't be shown... Strange... However it works... btw, i compiled it with mingw/msys, couldnt get dev-cpp 2 work... …

Re: DOSBox Screencapture & Dev-CPP :)

Today I took a look at the source and I would do something like that: in vga_draw.cpp there is a function called VGA_VerticalDisplayEnd (IIRC). If i test in this function if shift is pressed or not i maybe (?) could call TakeScreenShot (but with what argument?) or EnableScreenShot from render.cpp. …

DOSBox Screencapture & Dev-CPP :)

Hmm, well, thats not what i want :). I'll trie to modiefy the source so i only had to press a key (maybe shift or something) and if this key is pressed the screen-capture routine is called. But i've got problem compiling the cvs with dev-cpp. Did anybody know how to make it compile under this ide ? …

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