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Re: Adding Sound Blaster 16 audio to an old game

Thanks, that's useful. I've also been playing some SFX in dosbox and capturing the DRO files, and working through them. I don't think it will take me long to bash out some code based partly on what I've done before and partly on some stuff in AIL. What will take time is creating the timbres in the …

Re: Adding Sound Blaster 16 audio to an old game

Hmmm, Gravis Ultrasound is another option. It's probably easier for me to grab some samples for most of the noises and use the SB16 alongside for constant stuff. Talk of "ultradir" in dosbox confuses me. I can see I'd need it if I was using drivers or existing sample, but I'm planning to metal-bash. …

Re: Adding Sound Blaster 16 audio to an old game

Interesting you mention that. It supports Tandy graphics, and there is some code in there for allowing Tandy to be selected as an audio option, but it's all IF'd out and the actual audio code isn't there. I have no memory of why we didn't actually add support for the Tandy audio, but it will have …

Re: Adding Sound Blaster 16 audio to an old game

Yes, I was thinking of using something that lets me bash the registers and hear the result straight away - this is close to what I had on the Sega Genesis and it worked well. Any recommendations? I want something designed for creating the instrument banks rather than playing tunes. Ian

Re: Adding Sound Blaster 16 audio to an old game

Sadly, the gameplay in the ST and Amiga versions wasn't as crisp as on the PC as we/Rainbird were in too much of a rush to get it out of the door before the wheels fell off the whole project. For the PC, we had some breathing space, and more income for hitting more milestones, so we had time to …

Adding Sound Blaster 16 audio to an old game

I recently resurrected the source code for an old DOS game called "Carrier Command", and it's now building cleanly from source and running nicely in doxbox. When it was released in 1988, sound cards hadn't really arrived, so it just used the PC speaker. I'd like to add Sound Blaster 16 support (or …

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