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Re: best windows 98 agp card

If you like, I'll snap some photos... I would not stop you if you chose to :happy: Don't go to too much trouble though. Just been curious about Geforce4 history recently. Seems like another fun chapter I missed. Would be interested in the vendor and model number too. I was surprised to find that …

Re: best windows 98 agp card

Is anyone familiar with vedors and model numbers for the 8x Geforce4 TI4800 ? The only picture I have seen is an Albatron with the cooler removed. I have not seen very many old reviews or images of high end 4x or 8x Geforce4 cards. I did stumble upon an image on ebay for a broken Asus V8460, a 4x …

Re: DirectX 8 Gaming

leileilol wrote: Geforce3 supported DX8 and came out in early '01 Ah! leileilol wrote: and then there's the confusing late 2000 DX8+Radeon7200 launch that led assumptions of pixel shader support... I love the plethora of info you and others have. Good stuff 😁

Re: DirectX 8 Gaming

squiggly wrote: https://www.google.com.au/search?q=best+pc+games+of+2001 Just wondering why 2001? The first DX8 cards from Nvidia did not come out until 2002. So there would certainly not be any DX8 support in a 2001 game upon release. Is this right?

Re: DirectX 8 Gaming

Pretty much all of them had installer who asked if you want to install directx. Also when you search for minimum system requirement for a game online, it often says the directx version required. Also the graphics card that is in minimum requirements for the game usually gives also a hint because it …

DirectX 8 Gaming

Does it make any sense to purposely downgrade to a Geforce 4 card to try and see what life was like before DirectX 9 showed up? Geforce 4 is listed as a DirectX 8.0 supported chip. So if I wanted to taste life before DirectX 9.0c, is it just a simple matter of installing the older card, install …

Re: Unreal plays a strange sound under the splash screen

in Milliways
The splash screen and sound used to happen for me. Still does in Half-Life. Any ideas why it no longer does for me in Unreal? Retail disc and 226 patched. s_wavetracing shows Enabled. I run Win9x. I did uninstall a Diamond MX300, and replace it with a SQ2500. I ran the uninstallers before removing …

Re: VGA Capture Thread

It's the Micomsoft SC-512N1-L/DVI. You guys mentioned it earlier in the thread. I'm looking to stream old PCs on twitch with the absolute most faithful picture. I've recently shared the same interest. So just posting some game capture information that I have been doing. Thought I would fish for …

Re: Sound Blaster Audigy 2 ZS Windows 98 Driver

Historically, was the Audigy 2 and it's variants intended for Windows 98? Some searching around, leads me to think it was marketed for Windows XP. Obviously it can be made to work for 98. Is this a mild hack or work around of some kind? Creative's website also did not list any Windows 98 drivers …

Re: Voodoo 2 DOS Glide compatibility matrix

The idea I was trying to propose, is that no vendors from the time were officially targetting MS-DOS users. The Voodoo1, 3dfx patches for existing games, and 3dfx new games, all became available after Windows 95 was established. However, since many of the games that received patches were DOS based, …

Re: Voodoo 2 DOS Glide compatibility matrix

Yep, good call. Some games can ask for 800x600, and a better card can be of use in that case. The example I was going with, was just showing how Tomb Raider, regardless of which official 3dfx patch you choose, never asks for more than 640x480 of any voodoo card. At least, I don't think it does. So …

Re: Voodoo 2 DOS Glide compatibility matrix

No, but maybe yes? DOS based 3D games use replacement executable files, which are patched with code to make use of a vendor specific video card. Tomb Raider 1 tends to be a "goto" game for this discussion. It was shipped with a handful of different replacement executable files you can try on various …

Re: Voodoo 2 DOS Glide compatibility matrix

I use this setup approach for 3dfx "only" games. If a game supports 3dfx mixed with other renderers (Direct3D and OpenGL), then I tend to lean away from choosing 3dfx modes, since the Geforec2 TI runs so much better with Direct3D and OpenGL. This is also how I tend to justify not running a Voodoo3. …

Re: Voodoo 2 DOS Glide compatibility matrix

The Voodoo1 provides a 640x480 experience. A single Voodoo2 provides 800x600, and a SLI paired Voodoo2 provides a 1024x768 experience. An SLI pair can be compared to a Voodoo3 with varying differences at 1024x768. For builds like this, Voodoo1 and Voodoo2 cards on a PCI bus work to cover 3dfx gaming …

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