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Re: Munt Reloaded - Development

The sound effect timbre called "Potion" in Rex Nebular is not working correctly. It's a high-pitched ringing tone combined with a ratcheting sound... hard to describe. Supposed to be some sort of klaxon, but is only a low rumbling in the emulation. It sounded the same in the May 5 build. Potion is …

Re: Munt Reloaded - Development

Quick stupid 😀 answer: at GitHub. BTW, "munt reloaded" has been actually reloaded into the main Munt, so it's gone... Sources: https://github.com/munt/munt Development / test binaries: https://github.com/sergm/munt_devel/downloads

Re: Sysex write to unrecognised address

I took a class in numerical analysis, but I never heard about doing interpolation without division :-/ Maybe it used pre-calculated results and used the nearest match (but since I'm not familiar AT ALL with the internals of the hardware, maybe I should refrain from doing guesswork.) Hmm, in fact, …

Re: Sysex write to unrecognised address

Hi, realnc! First, thanks for your kind words. :) I really hope we'll see the day when Munt will sound precisely and really *indistinguishable* to the real things, but unfortunately, not today. With regards to the mentioned message, this address seems to be unused according to the docs. FYI, there …

Re: Munt Reloaded - Development

No, there's no plans on developing Linux-only driver any further. Instead, we started Qt-based cross-platform application. It features nicer GUI with LCD, tray icon and optional balloon messages about both client connections and LCD text changes. I recommend you to try this one (it lives in mt32emu- …

Re: Munt Reloaded - Development

@ Leolo: I think, there're a number of codecs from Realtek, and driver quality varies between OS versions as well. So, my personal experience doesn't necessary indicate having Realtek codec is anyway a bad idea. It just indicates that driver quality can surely make problems with timing regardless of …

Re: Munt Reloaded - Development

@ OmerMor: There's nothing special, since developers of almost every OS tend to invent original audio API. The nice exception is OSS – de-facto standard for POSIX systems. As I noted above, QAudio ignores OSS existing, and PortAudio keeps audio latency at some ridiculous level. Instead, our OSS …

Re: Munt Reloaded - Development

sergm, I see you're quite active these days on the emulator - that's great. Can you please explain to a layman like me why you are developing so many different audio drivers (winmm, port, alsa, oss, pulse, qt) and what is the difference between them? The shortest answer: I love this work :) Btw, …

Re: Munt Reloaded - Development

It shouldn't halt even on 800 MHz CPU. I suppose, you set all possible optimization options on. Note, that CMake generates MakeFiles and project files with no optimization by default. You should set CMAKE_BUILD_TYPE:STRING=Release or similar to get best possible performance optimization out of your …

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