VOGONS

Common searches


Search results

Display options

Re: F-117 2.0 Munt problem

in MT-32 General
It's quite possible some of those "computer music" sound effects are used there too. Well, I did it right when avoided quoting that "Internet" who said that this game required old-gen device 😒

Re: F-117 2.0 Munt problem

in MT-32 General
Presumably, this is old MT-32 vs. new MT-32 issue (as some say on the Internet, I don't want to quote as googling is easy). What I don't completely understand is why the game worked fine in early days of munt when it was unable to emulate old-gen MT-32 properly. @JozMk.II Could you try it with …

Re: Installation Error: File copying error

in MT-32 General
Infinstall_x64.exe install didn't work, it gave me this error: Cannot install MT32Emu MIDI Driver; Error: e0000247. Argh, right... It needs a signed driver first time you install it, so the correct spell was "infinstall_x64.exe install -sign" actually. Sorry about that (although that's all written …

Re: Installation Error: File copying error

in MT-32 General
I copied the mt32emu.dll to the system32 folder, and the mt32emu_x64.dll to the syswow64 folder, renaming it to mt32emu.dll like you said, and then restarted my computer for good measure. Sadly, this is not what I said. Thanks to Microsoft, System32 contains 64-bit files and syswow64 in contrast - …

Re: Installation Error: File copying error

in MT-32 General
Is there a way to download that file individually and manually copy it there? Sure, you can download a dedicated package with the driver only from here . Moreover, the driver DLLs must be installed with the package into Program Files/munt//mt32emu_win32drv where you should be able to copy it from. …

Re: Installation Error: File copying error

in MT-32 General
That's a rare problem, I'd say. This error message is shown when the 64-bit MIDI driver DLL (mt32emu.dll) cannot be copied to the Windows System32 directory for any reason. See if your user has permissions to write there (perhaps, some AV stuff blocking access?), or maybe an older version of the …

Re: Need help to disect some Sysex Messages

in MT-32 General
this case seem to be easy - there is a simple algorithm that creates PatchTemporaryArea/Bender-range set msgs - and it seems that the calculation is just buggy - sometimes the msg size is wrong and the wrong value is also calculated inside - seem to be some sort of overflow of the logic Oh, yeah. …

Re: Need help to disect some Sysex Messages

in MT-32 General
time to understand why the game sends this wrong value and the incomplete message Not sure this is possible :) But a few common reasons do exist. Typically, the composer works with a different hardware that may send some bogus data. It may happily remain unnoticed unless it disturbs the audio …

Re: MUNT Midi Recording Issue

in MT-32 General
Yes, I mean exactly having a single "init" recording with just SysExes. But that will work if the game only loads custom timbres once at startup, of course. Some games are known to send timbres per tune, and rarely, even while playing a tune.

Re: MUNT Midi Recording Issue

in MT-32 General
Great, I'm glad you figured it out. BTW, I have one more tip on MIDI recording. When a game uploads new tones at the very startup only (which is a quite common case), you may make a recording of that timbre bank just once. To make other recordings sound "correct", you may merely prepend that SysEx …

Re: MUNT Midi Recording Issue

in MT-32 General
Checked MIDI recorder on Windows and found no problems. Obviously, when I start recording after the initial bunch of SysExes has passed already, the captured MIDI sounds weird. But when I start recording before starting a game, everything is dandy. Maybe ScummVM sends the SysEx bank differently …

Page 1 of 45