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Re: Splinter Cell Pandora Tomorrow

in Windows
This might be the answer because as we can see swapping cards fixes the problem and if we look at the PS3 HD edition things are the same,the game renders the same as the PC(card above 7 series). It could be something unique to the card. The thing is that PS3 GPU is based on G70 so its feature set …

Re: Splinter Cell Pandora Tomorrow

in Windows
(i do not count the issue you are working on) -Extra shadows and lights on various levels.(some very hard to spot/recognize) -Beams not displaying right. Missing or extra colors, spreading pattern changes with mouse movement and form do not match. Some are barely visible others are more intesive. …

Re: Splinter Cell Pandora Tomorrow

in Windows
I forgot to mention. The api tracer wrapper does not quite work . I mean it's like the wrapper it is not there. The game runs but i dont have the 'features' developed in previous wrapper releases. That is expected, that tracer dll is from a third party application aimed at recording API calls and …

Re: Splinter Cell Pandora Tomorrow

in Windows
Call failed 0x88760868. This error is normal when the application is loosing focus. I examined the trace. It is strange. While it reports slightly different capabilities, namely some limits are lower, the difference is not too big and emulating the same reply did not have any effect. Another …

Re: Splinter Cell Pandora Tomorrow

in Windows
I've done a small test. I installed my 7950gx 2(in place of my 680 SLI) on Win 7 + your wrapper and your guess is rigth about something related to the video card.The artifacts dont happen. So what the diffrence may be?. Can it be something specific to DX 8, like the shadow problem?! It could be …

Re: Splinter Cell Pandora Tomorrow

in Windows
I am still fighting with some fixes. The missing beams and some lights were just case of another matrix which it did not detect properly. Edit: The color problem seems to be related to precision of the color buffer. The beams are created by many additive layers so even 1/256 delta in one color …

Re: Splinter Cell Pandora Tomorrow

in Windows
stereo3D wrote: would it be possible to increase the resolution of reflections and shadows? Likely yes. Once I get from the "fixing bugs" phase to the improvement one.

Re: Splinter Cell Pandora Tomorrow

in Windows
-FirstLevel: Reflections on water seems to have problems. .... I can see sam's shadow, while 'walking' the pipe, in the water. I mean all of it. Reflections seems to be exagerated near the emabasy in the water, like a mirror. It seems that I did use incorrect order of operations in one blend when …

Re: Splinter Cell Pandora Tomorrow

in Windows
lowenz wrote: Actual version not working with SC1: the game runs perfectly but lights and shadows still don't render correctly. The rendering method is probably too different so I will need to tweak the wrapper.

Re: Splinter Cell Pandora Tomorrow

in Windows
Shadows near the ladder dissapear. Do you mean the flickery area which fades in as you approach the ladder and then disappears when you get close? That area itself seems to be artefact as it is not visible in the videos utilizing older HW. I can see sam's shadow, while 'walking' the pipe, in the …

Re: Splinter Cell Pandora Tomorrow

in Windows
I created a small wrapper which seems to fix the shadow problem on Nvidia (GTX 780, Win 8.1, drivers 344.11). On my PC there are still some issues with water reflection (e.g. it is missing) which I intend to check when I will have time. For more info see http://www.jiri-dvorak.cz/scellpt

Re: DS9 Dominion Wars wrapper fix

in Windows
Jorpho wrote: Unlike the Klingon Academy wrapper, this wrapper only fixes interaction with existing DX4 API. DX4? Huh? You are right, there was no DX4. While writing that text I forgot that the interface names did not match the DX versions until DX7 so the real version is probably DX6.

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