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DOSBox and AutoHotkey/other keyboard issues

Hi, I have several issues related to the old DOS FPRPG Amulets & Armor. I'm trying to get it more convenient to play (more like a modern FPS with standard features like always-run, dedicated strafe keys, etc. - it's pretty much Wolfenstein 3D-era controls as-is, with the addition of Ultima …

Re: Amulets and Armor - Development of New Content

in Milliways
And you're certain that's native, not just the trick Doom 1 used in E1M8? If you know what sizes it supports, that'd be helpful, since I can set the condition to only dump valid sizes to flats... otherwise I guess I'll have to test myself whether it can do e.g. 256x256, non-square, etc. I suppose I …

Re: Amulets and Armor - Development of New Content

in Milliways
My plan is simply to detect 64x64's and dump those to both textures and flats. AA still seemed to have the 64x64 limit on flats (never noticed any remarkable/aligned flooring; aligned flooring should be fundamentally impossible in the format, though I haven't examined what if anything they're using …

Amulets and Armor - Development of New Content

in Milliways
Anyone interested in developing new content for this game or at least getting it supported by (G)ZDoom or something? I'm working on it myself, have figured out the layout of the .SRP files that contain the line def scripts in the maps (the op codes are next,) and am also working on extracting a …

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