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Re: G550 info

G550 was an interim product until they could get Parhelia out the door, similar to G100 also an interim product until they could get G200 out the door. G100 added the much desired bilinear filtering for Direct3D games. Unfortunately, the propriety MSI 3D API was canned, otherwise it could be the …

Re: G550 info

Matrox basically gave up after the commercial failure of the G400(MAX) with the revisions... I don't think G400 was a commercial failure. Both G200 and G400 could be considered quite successful, the commercial failure was Parhelia. Matrox has always been the company with a niche focus. Consumer 3D …

Re: Glide 2.1.1 games and Voodoo 2

in Windows
Scorched Planet crashes on launch with the following error: I tried the 3Dfx demo from Diamond Monster3D CD. It did not crash, but I found that this is another game that does not use LFBWRITEMODE_565, but LFBWRITEMODE_1555. This is worse than Mechwarrior 2. It works with dgVoodoo2 through QEMU …

Re: Glide 2.1.1 games and Voodoo 2

in Windows
Mechwarrior 2 starts and works fine, even in 800x600, but framerate is in the single digits. It's not playable. Yeah, I think Pentium II 266MHz may not have the pixel pushing power for the additional LFB format conversion. I remembered when I first did it back in 2002 with a Voodoo2 I was barely …

Re: Matrox Millennium II 16MB - exists? If so, why?

The Matrox Millenium II (MGA-2164W) also supports texture mapping and offers similar 3D features as the Mystique for Direct3D games. So the additional memory can be used as local texture memory. But its pricing did not target consumer 3D gaming market. The original Matrox Millenium (MGA-2064W) does …

Re: Is this the possibility of a Power VR SGL Wrapper?

in PC Emulation
Sorry for necromancing an old thread as I really hope to see the light of SGL wrappers one day, even the last binary alpha release is fine. They used to be available for download from Tuxality website before they were taken down abruptly. With QEMU MESA GL pass-through, it may be possible to run SGL …

Re: Glide 2.1.1 games and Voodoo 2

in Windows
I remember you saying you'd leave this project for a rainy day... Congrats on making this work. :) Well, I am on a mission to enable my 3Dfx game collections on Linux through QEMU KVM. If OpenGlide had been any better in its implementation, then I wouldn't have done it again. Anyway, it's quite …

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