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Re: S3d wrappers

Updated with some improvements to the Glide-S3d wrapper. About 60-70% of Glide 2.4 games might now run to some extent, still probably only 10-20% are playable. Some extra CPU overhead now, performance might be down. Ignition works better now, with some issues still. Might make sense to write a …

Re: S3d-to-software wrapper

I think the only S3D games worthy of note are probably Destruction Derby, Screamer, and Fury3. It's great to see a wrapper for DD, just a shame that doing the same for DOS would be difficult. Perhaps a feature for a PC emulator like 86Box down the line. Great job on this.

Re: S3 ViRGE BIOS RAM timings

Apologies for necroing an old thread but I've been playing around with an original S3 ViRGE and I asked ChatGPT whether it could write a small C program that automatically checks and corrects invalid checksums for ROM files. After a little back and forth it came up with the attached which worked for …

AWE32 S/PDIF questions

Hello! Couple of quick questions for those who know about these things: - I have a CT3600 that has the pads for an S/PDIF header, but no pins - do I just need to solder a header on, or are there any additional components required? - I’ve read that the AWE32 outputs a 5V S/PDIF signal, which is …

Re: Creative PnP EEPROM collection

CT3600 - AWE32 PnP - 512KB onboard RAM, no IDE connector present. Oh, interesting. I never new this variant exists as well. On the other hand, I've seen a lot of the SB32 CT3600 cards. That model was my first sound card as well. Does the AWE CT3600 still have the SIMM sockets, or is that one a …

Re: Creative PnP EEPROM collection

Submitting my EEPROMs just in case they happen to be useful for anyone else. CT3600 - SB32 PnP - No onboard RAM, IDE connector present. CT3600 - AWE32 PnP - 512KB onboard RAM, no IDE connector present. CT4390 - AWE64 Gold - 4MB onboard RAM.

Re: What exactly is this card?

yeah, I think all the SB32 cards lack onboard ram. Sorry to necro my own thread but can confirm this is the case - got another one of these cards (CT3600), except it has the IDE header, an IC405B instead of A, and no onboard RAM. Due to the lack of RAM it identifies as an SB32PnP. It's otherwise …

Re: Roland MT-120

I haven't checked the songs above, but it could be the polyphony limit being reached. The MT-120 has a 28 note polyphony, the same as the SC-55 (as it uses the same chip). Some instruments also have multiple elements, meaning that one note played actually uses multiple voices, further lowering the …

Re: Roland RA-50 Mod

Hi! So, is a modded RA-50 totally equivalent to a CM-32L or not? I have found a couple of them at an interesting price and wondered if the modification is feasible and effective. Thanks It is, but to make it so you need to do the following: Add the missing SFX sample ROM that is missing (either via …

Re: Kawai GMega peculiarities

some GMega XC-3 LX differences: - supposedly came out in 1993 as well, with MSRP cut down from 795 USD to 399 USD ( source ) - no display/controls besides volume (obviously), headphone jack moved to back - 160 patches instead of 128 - multitimbrality reduced from 32 to 16 parts - polyphony reduced …

Re: Kawai GMega peculiarities

Good write up - I recently got ahold of old of these units and it is indeed an interesting beast. It’s worth mentioning that the GMega LX is a totally different beast and is actually based on the KC20 - it doesn’t even use a different ROM! So presumably if one had the know how, they add some …

Re: Roland RA-50 Mod

I picked another one of these up, and it just so happened to be the earlier revision with the socketed CM-32L ROM. I did the mod again and observed the same results; no SFX on channel 10 unless you load in the SysEx file I made. I did at least discover that the VPP doesn't need to be tied to VCC - I …

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