VOGONS

Common searches


Search results

Display options

Re: PowerVR Fun Thread

Attempt repair? Just got a Midas 3 in the mail, unfortunately there are some bent pins on one of the IC’s. Before I attempt to power it up or send it back, should I attempt a repair or is this a lost cause? Do not power it on with bent pins. In case of attempting repair do it very carefully and …

Re: PowerVR Fun Thread

RaVeN-05 wrote on 2022-09-06, 18:32: sorry i been not attentive, living in stress always =(. Hope all this ends soon Hey, you did nothing wrong! I'm sorry to hear that, I hope everything will clear up for you soon, if I sounded offensively in any way sorry for that, I never meant anything wrong. 😉

Re: PowerVR Fun Thread

But i hope SGL2 API is supported in some way or another in other cards than Neon250 for example https://www.vogons.org/viewtopic.php?f=9&t=47508 Tuxality confirmed "Kyro still supports SGL2 API and is very close to Neon250" First please quote my full sentence, it starts with "It seems" , that ain't …

Re: Thinkpad T22/T23 S3 Savage IX & SuperSavage

I know that this is quite an old topic, I hope moderators do not mind. ;) It seems that there is a lot of confusion regarding S3 MeTaL API support on mobile S3 Savage/IX and MX variants which are derived from the S3 Savage 3D in terms of 3D rendering block. I've seen a lot of screenshots and some …

Re: PowerVR Fun Thread

If anyone is interested in raw meat, just lookup pcx/hwregs.c :) You will find HW registers as well as PCX buffer location (system memory, lookup also PVROS implementation and win32/* for this) as well how it's passed to the PCX2 - how cool is that! Tomorrow I'll revisit my PCem fork, maybe I'll be …

Re: PowerVR Fun Thread

Great news indeed and totally unexpected. Yet, I've taken a sneak peek of the code and maybe I'm wrong on this one but it seems incomplete - for instance I was unable to trace VxD / vsgl code. Also too bad that the documentation was not released along with the driver (partial) source code... I …

Re: Expendable (by Rage) bump mapping issue

in Windows
Recently I've acquired Expendable on GOG and sadly my patch didn't work on this release. So... I've patched it again and enabled EMBM support on GOG release. :) If anyone has GOG release and would like to try it out, just grab new patch from my website: http://tuxality.net/projects/expendable EDIT: …

Re: BeOS Build/Install

Thanks but don't i need any specific voodoo 3 driver aswell besides the patched library ? If i remember correctly there was a voodoo 3 specific driver back in the days. btw. you don't have or know a good BeOS software archive that is still around ? unfornatually i lost all my previus BeOS …

Re: PowerVR Fun Thread

Sadly not working, missing SGL.dll file. In Windows is present, copied it to the game directory. No change. Might try oldest driver... Thank you for checking this one! Heh, it seems that they didn't even bother to implement the higher level SGL part (as other non-SGLDirect demos doesn't work either …

Re: SiS Xabre Transparency and Wireframe drivers

I've just saw this thread, 3D Wizard is just a mere registry editor, nothing more than that. You don't need it, the functionality is present in the drivers, just try to set SeeThrough (should be SiS.3D.SeeThrough in registry?) to value higher than 0 in a similar fashion to setting TexTurbo in Xabre …

Re: PowerVR Fun Thread

Do you have any tips what game try and show - preferably with Powersgl and demo available, or do you want to see any game how good neon 250 is in it? It might not be the material for your video, but while you are at it - can you check if Moon Racer runs on Neon250? Link to demo is available here at …

Re: PowerVR Fun Thread

It's time to revive some of the PowerVR fun in this thread, I've got some new (I hope so?) PowerVR trivia for ya. :D Did you know that SGL2 wasn't the last iteration of PowerSGL API? It seems that SGL4 existed for the PowerVR SGX535 based Intel GMA 500 GPU as a native API on "Wintel" platforms, …

Re: Is this the possibility of a Power VR SGL Wrapper?

Won't the game executables need some aditional patching though? Sadly some of them needs to be patched. The worst game I can think of is Mechwarrior PowerVR Edition, I've tried to patch it but without success. Only got it to that 2D animated menu then after selecting mission it will immediately …

Re: Is this the possibility of a Power VR SGL Wrapper?

I hope one day the wrapper might show some graphics for it, lol... Don't hold your breath ;) Oh, come on! :evil: Ok, so there is another delay, great... I'm really sorry for that, believe me or not but I'm too angry at myself... real big this time, real life sucks. Anyway, I would like to thank …

Re: PowerVR Fun Thread

I know that you have the first Kyro on PCI, but I had the same issues when trying to run my AGP Kyro II on quite modern, Core 2 Duo and VIA chipset based rig. By the same I mean dxdiag reporting only fraction of available memory, Direct3D not working (garbage on screen or freeze), only DirectDraw …

Re: Tech demos - general discussion

Did you have the chance to take a look at the STMicroElectronics Kyro II Tech Demos (DX7)? I hope. But I'd like to concenrate on bugs noted on my priority list, to release a new version as soon as possible. (Reef demo was a big exception because that's so cool that I couldn't miss that. :) ) Dege , …

Re: Is this the possibility of a Power VR SGL Wrapper?

@spiroyster: Yes, I'm aware of the issues that comes from the unified interface, but they are relatively easy to overcome with no or (at most) negligble performance cost. As I've made my statement at the beginning of this topic, this wrapper may and probably will be opensourced but only after …

Page 1 of 4