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Re: What game are you playing now?

j7n wrote: I'm currently playing "Redline" (1999) Holy crap can we test multiplayer together? I read in the readme file that it's notoriously hideous especially with vehicles involved. But I've never in my life had the chance to try the game online.

Re: Public perception of gaming

My mother used to get on my case about every video game my Father gave me, from Wolfenstein 3D and DOOM to even Mechwarrior 2 Mercenaries. (she thought I was signing up for something even though it was the singleplayer and we didn't even have internet) She still does not like it (even though I'm 21) …

Re: Why does windows 7's audio suck?

Seeing how I struggle with getting drivers of any kind to work on this system, it's probably the reason why it's not working for me properly. I figured out how to get the Creative ASIO to work in OpenMPT (I feel kind of embarrassed for not figuring this out sooner) but I'm running into oddities with …

Re: Why does windows 7's audio suck?

ASIO4ALL uses "Kernel Streaming", which is why you have to have absolutely nothing else using software audio processing for it to work properly. I'm going to guess because of that it bypasses Windows' audio resampler. Also believe it or not, that actually provides the best low latency and quality …

Re: Why does windows 7's audio suck?

Creative includes its own ASIO, it sounds logical ASIO4ALL underruns. Creative's ASIO doesn't work at all, even still it's nothing to do with ASIO4ALL... I'm saying Windows Audio fails at retrieving What U Hear when I'm using a ultra low latency output source. I wish there was a way to actually …

Re: Why does windows 7's audio suck?

I don't think this hotfix relates to anything I'm talking about... I said that it sounds like a underrun issue, infact if I look in Audacity I can see it's dropping samples. Restarting the audio service clears it up only temporarily. The sampling rate of the What U Hear is set to the native rate my …

Re: Why does windows 7's audio suck?

That's what I'm using... it makes no difference other than the fact Daniel K's driver seems to make ALchemy work better in almost everything on my system. Oh yeah I remember mentioning on this forum a long time ago about a bug where if I load any kind of large sound font I get clicking when it …

Re: Why does windows 7's audio suck?

I just somehow fixed it by restarting the ENTIRE audio service... but it wasn't long before the problem came back a few hours later. and by distortion I mean, it's like it's under running somehow. Something that can easily be fixed if the stupid audio buffering in Windows 7 was not hardcoded. EDIT: …

Why does windows 7's audio suck?

Specifically I recently ended up having to use alchmey for almost everything imaginable, because Windows 7 ends up chopping and skipping the audio otherwise. And to add insult to injury if I try to record audio in my games through "What U Hear" it's all COMPLETELY distorted.... Tried googling, came …

Re: Guess the track

I get: "Sorry! We can't find that track. Did you try to access a private track, but were not logged in? Maybe the track has been removed." everytime I try to click the link...

Re: Look for the music to Amiga Star Control.

Some of the ditties actually seem to have better sounds to them, the Ur Quan dreadnought for example. And yes I was particularly after the opening title screen music and victory screens. I would look into this myself but I do not own a copy of this game nor the hardware to make a image of the disks …

Look for the music to Amiga Star Control.

World of Game MODs doesn't have it, neither does UnExoticA... Anybody have a copy of this at hand care to tell me what the music files are and where they are stored? They are slightly different sounding compared to the .MOD's that were shipped with Star Control 2 on the PC. I would like to add these …

Re: Bloodrayne and EAX (Alchemy)

in Windows
The disable directmusic box really just prevents games from using direct music: Hitman, Unreal 2, Alien vs. Predator 2, No One Lives Forever (I think...? please correct me otherwise) use it. There are several other games that use it too, I'm not sure why that box exists though, unless ALchemy …

Re: Your speaker and headphone system(s)

Is that Cambridge Soundworks? The 2002 model? I remember CGW editor O'Neal recommended Creative Cambridge Soundworks for CGW ultimate right. Everybody was crazy about Klipsch ProMedia at that time, but he recommended the Cambridge nonetheless. I'd wish, it's some Creative inSPIRE 5.1 surround sound …

Re: Your speaker and headphone system(s)

Can't really provide images right now but I'm using some old Creative 5.1 speakers that I wanted my father to get together after buying me a Audigy 2 ZS for UT2003 when that game came out. My headphones are a smashed Toxix ear pollution set. I say smashed because my mate smashed them in a fit of …

Re: Technically impressive FM synth music

Final Fantasy on the MSX2 is amazing, as is Phantasy Star 1... Both use the OPLL chip which is a seriously gimped OPL2. And that takes guts to make decent music on. Another good one is Lagrange Point, which is LOOSELY based on the OPLL (it features a different set of hardwired instruments), and …

Quicktime soundfont?

http://www.mirsoft.info/gmb/music_info.php?id_ele=MTQyMDU= So I noticed this on World of Game MID's finally... It sounds really like how I remembered it except obviously I'm not playing these through the right sound set. Is there a SF2 of the quicktime instruments that Marathon used?

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