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Re: sonicMayhem vinyl quake 2 album

There's a monkey's paw in asking for that. Like when Quake recently had a vinyl release, there's been contentIDs hitting many old videos and streamers. Same for when Sonic Mayhem rereleasing Quake3 Noize digitally earlier. Yeah I ended up deleting my Quake streams off of YouTube since then. Because …

Re: What game are you playing now?

I remember reading in another thread here that it took a 600Mhz P3 to play fullscreen SVGA completely smoothly. Out of interest I installed it on my Cyrix MII 300 (233MHz) which runs Duke3D smoothly in SVGA, and Blood pretty well too. CM is definitely playable but not as smooth as I'd like if I was …

Re: Merry X-Mass 2020 everyone...

I don't really think the "holiday joy" exists considering I got blatantly harassed on twitch for something as innocuous as not noticing a raid (or more specifically not knowing what to say at the moment because my mind was focused on the game more) leading to me banning everyone involved and saving …

Re: What game are you playing now?

Does it use the same setting for both enlarging and reducing? GL_NEAREST_MIPMAP_NEAREST makes everything nearest neighbor filtered, that includes the mipmaps being drawn in place of full sized textures when you stand far away. The software renderer in Quake does mipmapping in the same exact way as …

Re: What game are you playing now?

While GLQuake is nice and would provide even higher frame rates, I prefer the look of software rendering in Quake 1 since that's how I played it as a kid. While you can't get the actual software mode underwater effect in GLQuake, you can simply configure the GL texture mode for "GL_NEAREST_MIPMAP_ …

Re: Is anyone excited for Big Navi?

Well, right now I'm on what's probably the most impressive and worthwhile Intel GPU ever made. I don't really care for discrete GPU's anymore, not with this thing. The Intel Iris Pro 580 does literally everything I want. And I don't even care about "modern videogaming".

Re: What game are you playing now?

Well, not necessarily a "game" per-se, but I'm on and off playing with this mod my love has been working on for several years now. Since basically, this work and GZDoom are currently the only thing I have that even comes close to stretching Vulkan around. I really like how Intel finally made a iGPU …

Re: What game are you playing now?

clueless1 wrote on 2020-11-15, 22:17: Inca Man, I looked up so much on that game and everything about it is just, absolutely bizarre. Probably the craziest multimedia CD-ROM game I've ever laid eyes on.

Re: Unreal Gold reflections

in Windows
Only Unreal.unr has reflections on the floor leading up to the castle. UPak.unr and NaliC.unr do not. The whole reason why is that the FlyBy is supposed to be as flashy as possible.

Re: What game are you playing now?

Deus Ex with GMDX is a requirement for me. I don't want to play mods that significantly alter the maps or any of the models and textures. The most I ever really go for is "Shifter" but even that isn't 100% "perfection". What I really want, is something that completely fixes all the oversights v1. …

Re: What game are you playing now?

I'm playing through Deus Ex vanilla and hating every damn moment of it. I really wished 1.112fm didn't break so much of the game. Wished I had some people to try playing co-op Hideous Destructor with me, even it means dealing with gzdoom's archaic P2P netcode system.

Re: What game are you playing now?

There's a couple of parts where a Brute and a Krall can force a door to be permanently locked shut. I fix a lot of these in my server during the InitGame function. Though, I honestly never had softlocks happen to me during normal play so I guess I'm just incredibly lucky. One thing I wonder though, …

Re: Current games and instruction set requirements

Too lazy/ignorant to change the default compiler settings to prevent them from using those instruction sets. Do these compilers even actually understand these instruction sets? I've always been under the impression the software developer has to write very specific inline code to take advantage of …

Re: What game are you playing now?

It probably have to do with both the modern o.s. and the game engine not well optimized as other games heavier than this. It's because it's running on a lazily ported Xbox codebase, on a extremely bad fork of the Unreal Engine. (known as Unreal Warfare) There's really nothing that can be done to …

Re: DOS RPG Hidden Gems?

clueless1 wrote on 2020-09-29, 23:51: Amulets and Armor does look interesting too! It's even more interesting in co-op. Especially if the other players are all playing opposite ends of the class system.

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