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Re: Constructor not interpreting mouse input

I don't know if my Logitech drivers recognises games, but here is the settings I have for my mouse pointer and movement http://i.imgur.com/HxejE.png My DirectX drivers were up-to-date. But my graphics card and SLI weren't, updating them now. I don't know if this is relevant but when I was updating …

Re: Constructor not interpreting mouse input

I tried 0.74 of Dosbox and that didn't work. I tried EmuCR r3779 but that didn't work either. I'm assuming if I drag the game .exe onto the dosbox.exe it will use that .exe? not the one that already comes from GoG. If I recall correctly I had the same problem with Star Wars: Dark Forces. The mouse …

Re: Constructor not interpreting mouse input

I have asked on their forums and gotten no response. I have seen some solutions people have said work but they didn't for me. The biggest solution was using MouseX to edit the horizontal and vertical axis speeds at which the mouse moves at. I've try this and fiddled with the mouse settings, hasn't …

Constructor not interpreting mouse input

I just got Constructor from GoG and launched it. When I got to the menu the mouse controls are really clunky and impossible to do anything properly. It can barely move diagonally and moving horizontally and vertically doesn't work well either. If anyone has a solution to this please let me know. I …

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