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Re: Warhammer: Dark Omen

I followed Aqrit's advice and examined Dege's DARKOMEN.exe with an original EngRel.exe and noted the 7 changes, then applied those changes into our latest Mod Pack EngRel.exe and it worked. Then downloaded Dege's latest dgVoodoo-v2.63 and copied dgVoodooCpl, DDraw.dll & D3DImm.dll into Dark Omen PRG …

Re: Warhammer Shadow of The Horned Rat

I found the PlayStation version a lot better than pc, so I run it via a PSX emulator. However, you have to use a joypad as no mouse /keyboard but you get used to it. https://www.youtube.com/watch?v=2rm3AhDE3Fs&feature=related&gl=GB However, that kind of defeats the problem, so would be great to one …

Re: Warhammer: Dark Omen

It will be a good test to disable the Mod Pack EngRel.exe from running at its hardcoded screen resolution 640x480, since disabling it in compatibility mode doesn't unforce it. This will then enable Dege's dgVoodoo2_63 to run it at 2560x1440 to eliminate any shimmering of the trees and terrain. …

Re: Warhammer: Dark Omen

Many thanks again Dege for breathing new life into Dark Omen. I've been testing your excellent Vodoo patched Dark Omen. Great in game writing text but trees/terrain shimmer like original. The results are best seen in game as video doesn't capture the differences and please ignore audio as due to …

Re: Warhammer: Dark Omen

Many thanks Dege for your continued support towards Dark Omen and also to Deffnator to alerting us to this latest fix. In my help fix guide on the Dark Omen forum, I have suggested using dgvoodoo 2.45 emulator for ages with great success, when I help fans get going but this new fix works really well …

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