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Re: About Roland Virtual Sound Canvas 3

Well, the fact remains that neither GS nor XG standards are relevant for gaming purposes, so the use is limited. However, it has been pointed out recently that there is a MIDI track used in the Doom II addon "Alien Vendetta" that's actually supporting XG. And of course it sounds amazing. On a side …

Re: VST Midi Driver Midi Mapper

One thing is sure: Using digitized audio tracks as MIDI replacements is NOT a viable option - unless you just play the original games and nothing else, that is. For Doom or Duke3D there are tons of custom addons which come with their own MIDIs. You can't digitize all of those - and even if you did, …

Re: VST Midi Driver Midi Mapper

At least for classic gaming, MIDI will always be relevant to some degree. Especially the Doom community has some very dedicated composers who are still producing really good MIDI music even now. I don't think the standard is going to die and MS cannot ignore it (and apparently won't). It's still a …

Re: VST Midi Driver Midi Mapper

That SC-55 soundfont based on the original ROM isn't so bad, actually. There are a few others I have been using time and again, but in the end I usually return to a VSTi synth. It's really frustrating that developing a new functional driver seems to be a bridge too far these days. Mudlord's solution …

Re: VST Midi Driver Midi Mapper

I assume there hasn't been any significant development in the meantime? Currently I am still using a loopMIDI + FSMP + S-YXG50 combination, but I am manually activating them since I don't need MIDI outside of retro gaming. Would still prefer a solution that activates and ideally also terminates …

Re: VST Midi Driver Midi Mapper

None of the soundfonts trying to imitate SC55 or XG50 are getting close enough. I found Masquerade55 acceptable as an SC55 substitute, but for gaming purposes, the 8MBGM Enhanced soundfont is also remarkable. Especially optimized for Descent, Doom, ROTT, Duke3D and even old LucasArts adventures like …

Re: VST Midi Driver Midi Mapper

Oh... and I thought the latest is based on Arakula's release. Going in different directions code-wise doesn't seem like the smartest idea. But well, looks like both projects still have a lot on their plate before you can call them fully functional. Until then, it's FSMP/loopMIDI combo for me. Btw, …

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