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Re: SoundBlaster 16 issues with Tomb Raider

I have the steam version, so I could try that, but I was hoping I could keep all the playstation music cues, since they're finally working with the 1.7.1 installer. Would switching to a mono Soundblaster (1 or 2) fix the problem? Right now, when I do that, I get no sound whatsoever, so I don't know …

SoundBlaster 16 issues with Tomb Raider

Okay, this is a very weird problem, and I'm not sure how to fix it. Basically, I'm running Tomb Raider from this installer , and it's working great in DosBox, except for one thing: The stereo balance is off. This is the only way I can describe what's going on. When I'm in the Title Screen, all sound …

Re: GliDOS within Wine (on Mac OS 10.7.5)

Thanks for the help. Regarding DirectDraw, in Wine there is another option entitled "set DirectDraw renderer to gdi", so I am assuming this could be the default. Regarding my question about running the functions of GliDOS directly in DOSBox, I've been weighing my options, and if push comes to shove, …

Re: GliDOS within Wine (on Mac OS 10.7.5)

Well, I've made some progress with this thing. I've managed to boost performance a little under psVoodoo, with the following WineTricks: set DirectDraw renderer to OpenGL set ORM to backbuffer Right now, I have a few questions... What is the best version of DirectX to use with GliDOS? What is the …

Re: GliDOS within Wine (on Mac OS 10.7.5)

Allow me to clear up the confusion... I already have the game working in a simple 3dfx Glide DOSBox Wrapper, made by thedoctor45. But I most certainly want to get the extra features only available in GliDOS, with the music being my top priority (It's absolutely stupid how it isn't in the PC/DOS …

Re: GliDOS within Wine (on Mac OS 10.7.5)

Yeah, so I have no choice except to get Tomb Raider running in OpenGlide; well, worse things have happened. I may have a lead on why I'm just getting a white screen when I run the game in OpenGlide mode: Apparently it has to do with VRam. Does this sound right? If so, I can fiddle with Wine to trick …

Re: GliDOS within Wine (on Mac OS 10.7.5)

Wow, small world. I'm actually coming from the same site thedoctor45 is from... portingteam.com. Unfortunately, the Doc said that he had troubles getting GliDOS to work, and frankly, he's the master at this stuff. Regardless, I want to keep fiddling with this until I can get it to work. I'll post …

Re: GliDOS within Wine (on Mac OS 10.7.5)

What I can tell you is, I own the Steam Version of Tomb Raider. When I run it within Steam (without GliDOS), it uses DosBox. Regarding psVoodoo, what is Ultima 9? And, do you get any slowdown at all when you play the game? I sincerely doubt my mac's specs aren't up to snuff for playing a game from …

Re: GliDOS within Wine (on Mac OS 10.7.5)

No problem. It was my bad. Hmm, if Direct3d in psVoodoo isn't supported on Macs, that solves that mystery. That means that when I run the game in that video mode, it's emulating it within Wine, hence the slowdown. If I need to get the game working in OpenGlide mode, I'm not really sure what I can do …

Re: GliDOS within Wine (on Mac OS 10.7.5)

yeah. Those are the ones. I'm just going to give OpenGlide a rest, and focus on getting performance under psVoodoo optimized. As I've said, it works, it's just slow. Is there anything I can do to increase the performance? It's only really sluggish when I run into a larger area.

GliDOS within Wine (on Mac OS 10.7.5)

My System Specs: iMac (2011 Model) 2.7 GHz Intel Core i5 4 GB 1333 MHz DDR3 AMD Radeon HD 6770M, 512 MB graphics I'm not entirely sure if someone has attempted before, but I've gotten my Steam version of Tomb Raider 1 running within Glidos, which is in turn within a Windows XP Wineskin (Inception …

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