Re: Glidos Direct3D inventory freeze (Tomb Raider)
Posted on 2013-05-27, 00:16
Good to know, and thanks for the quick reply! In case this helps anyone else, I managed to get it running in OpenGL without stretching the image, and without being able to use the "Inhibit mode change" option -- albeit with a caveat or two. I had to force GPU image scaling within my video card …