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Re: Glidos Direct3D inventory freeze (Tomb Raider)

Good to know, and thanks for the quick reply! In case this helps anyone else, I managed to get it running in OpenGL without stretching the image, and without being able to use the "Inhibit mode change" option -- albeit with a caveat or two. I had to force GPU image scaling within my video card …

Glidos Direct3D inventory freeze (Tomb Raider)

Hi, Currently, running Tomb Raider in Glidos using Direct3D is causing a very long delay/freeze whenever I try to open the inventory in-game. Google searches have led me to find that the most recent "workaround" for this is to switch from Direct3D to OpenGL. But if I do this, I can no longer enable …

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