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Re: VIDEO - 3dfx voodoo emulation (SDL1)

I have extremely revised the Voodoo Patch for my fork in the past. So that it adapts to the resolution of Dosbox itself and e.g. doesn't have a 640x480 window on the 4K desktop. I mean 1280x1024 in Dosbox Windowed mode use the same Resolution in Voodoo with the Internal Resolution of 1280x1024. I …

Re: DOSBox ECE (for Windows & Linux)

Do you plan add regular the OpenGL shader part to your builds? I seen a old version "DOSBox r4006 ECE (with GLSL shader)" No, I prefer going with the pixel perfect patch and both patches together doesn't work. How is it that there is shader support? At first everyone was against it because it is …

Re: Large HD images (DOSBOX)

In my Fork "DOSBox Optionals", i had adapted imgmake & the Large HD Support Patch in the past up to 8GB. I use this in combination with PartitionMagic [Old Version] (under DOSBox format to NTFS) for Win95 or Win98 Hardrives and i mount the HDDS with autohdd. DOSBox takes the HD Geometriy self. ---- …

Re: VIDEO - 3dfx voodoo emulation (SDL1)

Hello @ll, I'm in trouble with a Color Mask on the Voodoo source "voodoo_opengl.cpp". First, i have tried successfull Windows 95/98 Games on my Fork. I#m a German user and i iave a main thread of my Fork. http://cgboard.raysworld.ch/thread.php?threadid=30046 I know. it gives no Support for the Win9x …

Re: DOSBox-X branch

Hello, I asked this in the Game/Apps section. Snip=== I Wonder. In the Compatibility Page of Dosbox it say it full supportet.I tried many Dosbox Version, down to version 71 and other Forks. The Vector Grafic is damaged. The one and only where it works is your Dosbox-X Port. Anyone has a Code …

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