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Re: Retro flight sim playthroughs

in Milliways
I'm familiar with some of FST made flight sims, like those from Ron Walker, tried them back in early 2000s. But there were better ones on the market so I didn't delved deep into them. Well, I always appreciate the creative effort from the player side, and have a keen interest for community made …

Re: Garbo archive

in Milliways
K.A.R.R. wrote on 2021-05-25, 18:29: what dosbox settings do u use for the german ford simulator ? when i try it it stops after i enter my name I remember that problem; I just quickly checked this version and the solution is to press Esc before it asks for your name.

Re: Open source DOS games

in Milliways
Some Allegro library games are for DOS or have DOS binaries alongside Windows ones, and have the source code available. Here's an interesting thingy called Space Glider which was sadly never completed, apparently. The source is included but the license prohibits to modify it and produce derivative …

Re: Aspect ratio in SimCity for DOS

A while ago there was an in-depth topic about the various resolutions and what they looked like on real 4:3 CRTs. Here it is: https://www.vogons.org/viewtopic.php?t=79152 I won't pretend that I understand the reasons why some video modes would stretch to cover the whole screen while others won't, …

Re: Open source DOS games

in Milliways
That certainly holds true for the classics of the genre, for the new ones not so much. Even the open source ones (DCSS in particular comes to mind, they dropped the DOS port at 0.6 or so). I guess it's just too much fuss... I was actually surprised when I realised recently that Stone Soup does not …

Re: Open source DOS games

in Milliways
I know you already said you weren't interested in roguelikes, but maybe this applies more generally... Well, it's not that I'm not interested in them per se , it's just that, likely for obvious reasons such as the use of textmode graphics, this particular genre has a relatively good and documented …

Re: Open source DOS games

in Milliways
So I just found out (thanks to this thread ) about the DOS version of Hammer of Thyrion , and the DOS port of Quake II . Hammer of Thyrion even works in DOSBox with minimal tweaking. There's also EDuke32 for DOS too, but I could not run in it DOSBox at all. I wonder if there are any other projects …

Re: Why do some old games has no in-game music in it?

in Windows
Prince of Persia is due to resources. Remember this first stared as an Apple II game. Shadow man was created out of necessity as no more memory existed to create enemy's, Instead bit shift the code 1 pixel over and Shadow man is born! (the other enemies only came about when they "found" some extra …

Re: Why do some old games has no in-game music in it?

in Windows
Never actually thought of this before, but I just had an idea: maybe it was ultimately demo scene people who started adding music in their games? Or is this too far fetched? The first games that I played had little more than intro music ( F-19 , Prince of Persia ), likely in part because I only had …

Re: ACKNEX / 3D GameStudio game projects for DOS

in Milliways
Browsing newer snapshots of Conitec's site reveals more games based on non-DOS versions of 3D GameStudio: http://www.conitec.net/a4links.htm Also found several more links: a. Viper Byte, the developers of Tyrannizer , had a newer website here , and later released a game called Winthorp's Mansion …

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