Re: Unreal graphics glitching (black rectangles) with OpenGL and S3TC textures
Posted on 2021-01-31, 15:28
The S3TC textures on the 2nd CD of UT suffer the same problem, if you somehow avoided it that's news to me. I'm pretty sure someone has been trying to make UT actually properly render 1-bit alpha DXT1 though, but this means actually somehow properly importing 1-bit alpha'd DXT1 textures into the …