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Re: Whats a good format to have music in?

in Milliways
Basically, this image sums things up perfectly I prefer the before mix picture (the girl)... For me a good visual analogy is something like a h.264 deblocking filter, or those wavelet codecs that make the picture look "plastic" without sparkle for a lack of an objective term. Some of this effect is …

Re: Whats a good format to have music in?

in Milliways
I personally find it important that the music file carries unrestricted key=value metadata in Unicode format, which enables me to organize the libary as I want, and downconvert to lower bitrates without losing tags or any characters within them. Old software should support reading those tags, and …

Re: [DOS]Changing drive and directory in one line?

in Milliways
It's annoying how the Backslash key gets a different position in many keyboards, and yet it is essential for typing in commands on DOS/Windows. https://www.youtube.com/watch?v=JOj2WhkEXtA I'm used to the key being below Enter . When I am at strange computer, I end up pushing the Shift key and …

Re: Incredible how even fairly modern processors don't cut it

in Milliways
My conclusion from the experiement done by Science Studio would be that Windows 10 is no good and not the central processor. People not willing to play any games still have to experience the operating system's poor performance (two-three hours installation time). I immediately found it rather odd …

Re: Foobar2000 for Win9x and alternatives

in Milliways
I use WAModern Good Ol' Winamp. (Modern skin with green/purple colors instead of silver/blue). I chose this skin because it is mostly rectangular and easy on the eyes with healthy amount of 3D shading. I hate clicking through to the window behind it by accident, which happens on skins with a …

Re: Foobar2000 for Win9x and alternatives

in Milliways
Winamp can play all subsongs (still unplayed orders) if the option "continue play after loop" is active. That option has been there for many versions (I have mikamp 2.2.11). This is not that useful for listening because slow and fast sections that don't necessarily flow together will just cut …

Re: HTTPS is available

in Milliways
Thank you for keeping this site on an old, fast engine and SSL-free (optional). It is one of very few remaining that open on old PCs and browsers.

Re: Which FTP server do you use?

in Milliways
I use File Zilla Server exclusively on my modern PC, and access it with Total Commander. It is very fast on old systems. A server on an old system isn't strictly necessary on an old computer, but it is convenient to have bi-directional access, and deposit files onto the other system without walking …

Re: 1024x768 Games Nvidia GPU Scaling

in Windows
This looks like a limitation of the card or driver. Because if I output a signal that is actually unsupported by the display (such as 50 Hz that works on my Sony but not on a newer LG), the display "sees" it and says "out of range" and goes dark. The card is none the wiser that this has happened.

Re: Unreal

in Windows
The OpenGL Renderer by Chris Dohnal has worked flawlessly for me. Assuming the "Gold" version 226, the installation is as simple as replacing the OpenGLDrv.dll / OpenGLDrv.int with the updated ones. The old official renderer seems to work only on old systems, and is allegedly incomplete. I have …

Re: Unreal plays a strange sound under the splash screen

in Milliways
I see how the splash screen and sound can be enabled and disabled. REGEDIT4 [HKEY_CURRENT_USER\SOFTWARE\Sensaura\Audio3D\Settings] "SplashScreen"=dword:00000001 I have only one program that shows the splash: the first demo version of Rally Championship 99. If I enable "use3dhardware" in Unreal, I …

Re: Unreal plays a strange sound under the splash screen

in Milliways
JayCeeBee64 is spot on! This sound file is contained within a3d.dll "Sensaura Audio3D API for DirectSound3D" as a resource. Maybe other versions of this file have a different sound. Use3dHardware is set to false in my vanilla Anthology version 226. I've seen the "Sensaura" logo before elsewhere. …

Unreal plays a strange sound under the splash screen

in Milliways
I tried starting and playing "Unreal" (gold) on my retro PC. When the splash screen appears I can hear a strange sound that was never there before on other computers. The 400 MHz system is too weak to play the game smoothly, which is probably why I've never encountered this sound. Where is it coming …

Re: nVidia Antialiasing adds 1px border

in Milliways
I have enabled AA in the options of NFS and, in case of Unreal, using the nVidia control panel, because it is an older title. The resolution is a typical 1024*768 px onto a screen of the same size. This in an interesting article, Scali. I can see a faint border even with anti-aliasing OFF. https:// …

nVidia Antialiasing adds 1px border

in Milliways
If I enable regular anti-aliasing in some Direct3D games with Nvidia GT 610, the picture gets a 1 pixel border of residual garbage that resembles previous frames. Most games work fine, it is only some that exhibit this problem. For example, "Unreal" and "Need for Speed Underground 2". https://dl. …

Re: 1024x768 Games Nvidia GPU Scaling

in Windows
1024*768, 1280*720, 1280*960 or anything in between are working for me now on a 1280*1024 LCD monitor. The image is perfectly sharp, and I could even put it in one corner of the screen should I want to. I'm disappointed that the screen actually attempts to scale 960 up to 1024, which is totally …

Re: 16-bit game in True Color due to a Glitch

in Milliways
Indeed Half-Life does support 32-bit mode. I did not know about it. COOL!! They have hidden all the good stuff (grrr), which also includes trilinear filtering (gl_texturemode). Good, future-proof engine. hldemo.exe (Uplink) does not respond to this parameter, and a full text search over the …

16-bit game in True Color due to a Glitch

in Milliways
It is well known that modern video adapters no longer perform dithering in 16-bit modes , which causes banding to appear. I just experienced a curious Glitch that rendered Half-Life in true color. I tried normal Half-Life and the Uplink demo level usign the OpenGL renderer. No mods, no steam, no …

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