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Capturing PC Speaker

Stemming from the old thread . To capture PC Speaker music from DOS games, I have created a modified version of DOSBox (available here + SDL ) that logs the data coming to ports $42, $43, and $61, controlling the speaker. The stdout.txt file from DOSBox can be processed by my other tool, pcsconv . …

Re: Capture PC Speaker

Hi, I wanted to convert supaplex beeper sounds to midi (or mod with a recording of a real speaker :)).But I just don't understand how I can get notes and delays from the dosbox output. Could you explain how to do it?. (A midi/mod export setting in your pcsconv program would also be great). Thanks a …

Re: Smacker to Bink wrapper

in Milliways
leileilol wrote: IllidanS4 wrote: so this doesn't go against it. This can be in general applied to any game. you don't read EULAs much do you Never. Do you know someone who actually does? Anyway, is there an EULA for this forum, or why are you asking? Can't we stay on-topic?

Re: Smacker to Bink wrapper

in Milliways
What's the legal status of this game? I'm thinking not legal? Blizzard certainly still owns it and will do takedowns of it no matter how "abandonware" and "unlicensed" it allegedly is. It'd also go against the very footer of every page on this forum I am neither posting nor requesting the game, so …

Re: Smacker to Bink wrapper

in Milliways
Well, it wasn't ever released, so there was no license made for it, right? Anyway, it doesn't matter. Anyone has the latest Bink SDK, or a version of RAD Video Tools (binkc.exe) that produces files with the 0x66 ('f') revision?

Re: Smacker to Bink wrapper

in Milliways
Well, I would certainly prefer not having lots of 640x480 cutscenes taking 400 MB in total, when they could be of much greater quality with same or less size. And I think people would still care about file size when they have to download the whole thing. Not everyone has top speed internet …

Smacker to Bink wrapper

in Milliways
Hi, I am trying to polish the recently leaked Warcraft Adventures, and also the two newly found cutscenes from it. The problem (amongst many) is that the game uses Smacker, which is stated to be quite fast on one hand, but the quality decreases quickly with the compression ratio. So, my idea is to …

Re: Retro soundtracks on YouTube - SpeakerSoundtracks

in Milliways
I have modified the official source code of DOSBox and included logging of certain ports related to PC Speaker. Here's the result: Thanks a lot for your help! I've finally managed to compile :dead: DOSBox and add the logging code. If interested, you can download it here . It requires SDL.dll . It …

Retro soundtracks on YouTube - SpeakerSoundtracks

in Milliways
Sorry for a little promotion, but I feel this is a good place to link to my channel called SpeakerSoundtracks . Since its beginning, I've uploaded soundtracks from various retro games, including King's Quest, Quest for Glory, Loom, Commander Keen, Duke Nukem 3D, or even new retro-like games, e.g. …

Re: Warcraft Adventures recreation, looking for help

in Milliways
Do you know why some of the cinematics are using the game's engine and some other ones are actual video files? I just watched what are essentially two iterations of the same intro for example :D. They are not using the game's engine. I have a theory that there were two cinematic companies or …

Re: Warcraft Adventures recreation, looking for help

in Milliways
Thanks for your responses! The cutscenes are actually existing and are awesome ! It's in fact the thing that made me start thinking about finishing my project. Now it appears only two cutscenes are missing, and though they are not insignificant to the plot, they can be replaced with some sort of a …

Warcraft Adventures discussion

in Milliways
Maybe some of you remember the cancelled adventure game by Blizzard, Warcraft Adventures: Lord of the Clans. There are lots of screenshots, documents and more about this game on the internet. Well, my goal is to recreate the game in Adventure Game Studio, to be fully playable on modern computers and …

Re: Capture PC Speaker

Thanks a lot for your help! I've finally managed to compile :dead: DOSBox and add the logging code. If interested, you can download it here . It requires SDL.dll . It stdout-logs relevant ports 42, 43, and 61 in the format "$42:state=value" | "$43=value" | "$61:oldvalue=newvalue" @PIC_Ticks. I am …

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