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Re: dgVoodoo 2 for DirectX 11

Did you force the resolution through dgVoodoo setup? Great, Dege. Now it works fine. There are some problems though. On the start screen we can't see the background and the HUD letters do not appear (you have to disable 3D to load or save). But the game runs fine with 3D Vision with adjustable …

Re: dgVoodoo 2 for DirectX 11

Hi.I'm trying to run Tomb Raider 1(Steam version) with DGvoodoo2 to play It with 3d Vision.When I put Glide2x.dll(from 3dfx DGvoodooo folder) in the game folder,3d Vision kicks in(3dfx logo and game),but only in 800x600 resolution.I changed resolution in the dosboxTR.conf(1920x1080 and aspect=true) …

Re: dgVoodoo 2 for DirectX 11

Hello,did anybody got Turok Dinosaur Hunter working?.Every time I try,It crashes on start up. Windows 7 x64-Intel i7 4790k(4.0hz)-Motherboard Gigabyte z97x-gaming-Ram 12gb Kingston-Evga GTX 660ti-Asus VG278H-Samsung 3dtv 46F7500-3d Vision kit

Re: dgVoodoo 2 for DirectX 11

Using dgVoodooWIP6 I did some testing with 1964-r75 (Nintendo64 emulator)for use with 3d vision and got 3d working with Jabo's Direct3D6 1.5.2 video plugin.Got Turok and Mario64 running in 3d,but only in window mode.Had to add 1964.exe to Aion profile using Nvidia inspector.

Re: dgVoodoo 2 for DirectX 11

I hope it's not 320x200 X-mode because it is not supported by dgVoodoo. MMMmmm, after all it is 320x200x8 modeX... But, as I forgot about the fact that all of the modes are linearized toward the application in DirectX, adding support for it is not a big deal, I've just done it and the game runs …

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