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Re: DOSBox-X branch

Unless you're going for the small footprint install I developed (and haven't updated in a long time), I think the process now is to just install it like you would on a real PC.

Re: DOSBox-X branch

leileilol wrote: That's a standard header and MinGW or MSVC should come with it. It's an MFC header, so not included in MSVC express. http://stackoverflow.com/questions/3566018/ca … -vc2010-express

Re: DOSBox-X branch

Myloch wrote: do you know if latest Ykhwong build updated the code for mt32 emulation? Munt recently updated to 1.50 (changelog anyone?) Munt changelog is located here: https://github.com/munt/munt/blob/master/mt32emu/NEWS.txt

Re: DOSBox-X branch

xcomcmdr wrote: Maybe I'm off-topic, but kekko's 3dfx hardware emulation work/patch might interest you : 3dfx voodoo chip emulation (not updated since ages, however...) That thread hasn't been updated in 2.5 years, so it'll be no more up to date than anything else I think.

Re: Q3V - a Q3A hack-up, just for Vogons!

in Milliways
I've actually been playing around with Quake 3 lately too. Though I'm going in the opposite direction by writing a totally new Q3 renderer in C++ (from scratch - no game libraries like unity/ogre) with GL3 + glsl. I'm trying to implement everything in modern techniques, so I'm actually throwing out …

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