Re: Beasts & Bumpkins - can't capture mouse in Windowed, stuttery in Fullscreen
Posted on 2021-03-25, 23:10
The game probably draws its own mouse cursor directly to the primary (visible) surface, so the screen is updated for every mouse move, that explains why the FPS cuts loose. If you suppress that with forced vsync then it's expected to be very laggy. Batched update is to reduce number of screen …