VOGONS

Common searches


Search results

Display options

Re: Imperium Galactica

yeah I am using the cvs now, tried direct3d option but was slower, the lack of hardware accel would explain that. Using ddraw with the auto adjusting core is faster then 0.65. :) however I had to use fixed cpu cycles instead of auto adjust, the auto adjust kept it very low and it couldnt even do …

Imperium Galactica

Hi guys thanks for all your hard work I remember trying IG1 with dos box a while ago and it didnt work but now with v0.65 it works quite well. What I noticed with IG1 is it must be a very heavy game considering the default cpu cycles 3000 can barely do 1 fps :). My post is to ask other IG1 fans what …

Re: New vid cards + VESA support

in DOS
I dont know about the radeon's I could test as I have one in this box, but when using ati rage pro gfx in some dos games are corrupt especially ones that use 640x480 screen res, this only happens when using windows xp/2k accelerated drivers if I use bog standard drivers then its fine. It also …

Re: Imperium Galactica now works! But...

its an interesting one, on my second sys (pentium3 500 sblive value, ati rage pro) using windows xp the sound isnt in synch, the game also has crashes, I havent tried dosbox on this sys it would have no chance of coping. But on windows 98 the game runs fine, no sound desynch and no abnormal crashes, …

Re: VDMSound 2.1.0 PUBLIC BETA

this a bug? @E - 22:11:45.407 - SysExIndicator An invalid value ('Scroll Lock') was provided for the led identifier ('led'). Valid values are: 'NUM', 'CAPS', 'SCROLL' and 'none'. Using 'none' by default. along with the dma update errors

dma updates error

what does this error mean and how to fix? 00:49:56.781 - SBController HandleTransfer: DMA updates too infrequent (unable to keep up with desired transfer rate), requesting boost using vdm sound 2.1.0 on imperium galactica 1, game crashes with sound enabled and I am guessing that is the cause.

Re: Imperium Galactica now works! But...

Hi I noticed the same problem, I got a xp2200+ cpu and setup the game with sb pro sound (no sb16 support in dosbox?) With frameskip on five I managed to get cpu cycles up to 16000 (90% cpu usage 96% peak), but the game is very slow and lagged response to mouse, I am guessing it needs around 30000 …

Page 1 of 1