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Re: sbpnp32 vs sbawe32

It really depends on what SB32 and AWE32 models are in question. The only way you can distinguish SB32 from AWE32 is absence of Wavetable header and onboard RAM. Other stuff depends on the model of SB32 PnP. CT3930 - Vibra16 chip - CT2501 CT3600 - CT2502 CT3620 - Classic AWE32 chips - CT1741/CT1745 …

Re: 286/386 tech demo?

The Legend demo was quite impressive, considering it could be run on a 286. Other demos you could also look at are Future Crew's Unreal, Panic & Second Reality (although, the latter was actually meant to be run on a fast 486). These demos will run on a fast 386 PC, but they do slow down if you also …

Re: AWE64 "standard"

PS: The SB32 was actually a derivative of the AWE32 and not the AWE64, since some SB32 models still had the simm expansion slots but, no Waveblaster connector or the DSP chip. It also utilised the Vibra chipset that didn't have any treble or bass options in the mixer but, some users have reported " …

Re: AWE64 "standard"

Refer this topic: http://www.vogons.org/viewtopic.php?f=46&t=35920&p=428835&hilit=awe64+wikipedia#p310298 It basically addressed the same question you raised. However, there never was an AWE64 that had 1 MB of RAM on board (the standard General MIDI sample set was stored in a 1 MB ROM, which I think …

Re: Sierra games and Munt

Thanks for the information. So, using the configuration I detailed above (Munt with DOSBox), does choosing MT-32 with CLI Soundblaster actually enable the digitized sound effects to be heard as they were originally intended? Yes, that is correct. For all SCI1 (and later) games, you should have the …

Re: Sierra games and Munt

SCI1 games' soundtracks were all still composed on the MT-32 (with the exception of maybe one or two titles that were composed on the CM-32L). Although Sierra did release General MIDI patches for these, they will sound better (in my opinion) on an MT-32. It was only with the introduction of their …

Re: Inventory keeping?

I recently went through the same process of cataloguing all my PC parts and numerous games/software that I've accumulated/bought over the years. Since I don't have that many parts, I just put all the parts in a couple of boxes and labeled each box with a number. I then typed out in Word (with a …

Re: Voyetra V-22 MIDI interface with daughterboard - problems in getting this card to work properly

Yes, you are correct that I'm a game enthusiast. I got lucky because, I was looking for an intelligent mode MPU-401 MIDI interface and, in conjunction with the daughterboard, I got what I was looking for. I know this is not what you want to hear but, the prices of Roland MPU-401 MIDI interfaces (and …

Re: Voyetra V-22 MIDI interface with daughterboard - problems in getting this card to work properly

re: the conflict spoken of above.. i read in the voyetra documentation last nite that they dont reccommend at all that u mix their voyetra midi interfaces with sound blaster or similar type cards that combine the audio + midi/joystick ports... these interfaces are not really for people who want to …

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