VOGONS

Common searches


Search results

Display options

mouse driver

Why do we need to load mouse driver before we can use mouse in DOS ? (We don't need driver for video card or adlib sound card) By driver I mean something that is loaded before running game, either manually or in config.sys/autoexec.bat. Also, by driver I do not mean setting irq or dma things for a …

Re: My sound card related questions

By driver I mean something that is loaded before running game, either manually or in config.sys/autoexec.bat. Also, by driver I do not mean setting irq or dma things for a device, that is just called setting. Example for a driver: mouse.com that must be loaded to be able to use mouse. Though I don't …

My sound card related questions

I have been researching retro sound cards lately, the ones that were used in ms-dos games. I try to understand some specifics about them and hopefully someone(s) can help me. Hope for answers from fellows who uses/used these cards and knows for sure. Do original Adlib and SoundBlaster cards require …

transfer files to old computer

Hi, Is there a way to transfer files from modern computer to old 486 laptop, using either LAN/network cable OR serial port(I have usb-to-rs232 cable) ? (without requiring to add some software or drivers on 486 laptop, because I can't :), relying on ms-dos 5.0 only ) (486 has floppy drive, I know I …

Re: pascal programs in dosbox

Is there a faster way to copy scene from some 64kb memory to anther 64kb memory (from non-video memory to video memory). Currently I am copying word by word. And even If i program it to copy double word by double word, cpu itself still executes the command in word by word, so no difference. I made a …

Re: pascal programs in dosbox

To be sure that it has nothing to do with my program I tested a very simple program. The program just adds two real numbers a 100 million times and then displays how many seconds have passed. I run it on dos it takes about 1 second. I run it on dosbox it takes about 100 seconds. the program pseudo- …

Re: pascal programs in dosbox

Also I was about something else as well, I just check out and found out that There actually about 102 pyramids and 102 cubes in my program. that makes about 1600 polygons being rendered all having different solid colors (but no texture or z-buffering yet). anyway, I'll work on it a little more and …

Re: pascal programs in dosbox

If you change every pixel by writing immediately to the frame buffer your program won't run very fast in general. 3D games where the whole screen changes each frame first render to memory and then copy everything to the screen buffer. I suppose the difference will be more pronounced when using …

Re: pascal programs in dosbox

Maybe blood and duke nukem are more optimized at writing graphics to the screen than your program is. Are you perharps doing some waits for retrace or something like that, which could cause a massive slowdown ? No, there's absolutely nothing that would slow down my program, no waits, not other …

Re: pascal programs in dosbox

Hi. I tried this and it did not work, same slow speed. Perhaps your code needs more optimization or a nice rethink? If you're using Borland's graphics unit, I'm not entirely sure how fit it is for writing the fast paced graphics a game requires, perhaps looking into assembler (Turbo Assembler in …

Page 3 of 4