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Re: DOSBox-X branch

hail-to-the-ryzen: For the SVN patch for the dynamic_x86 core, I think you were primarily talking about the Pentium MMX patch updated by @kekko last month. According to his description the updated MMX patch is "way more stable than the dosbox-x implementation, plus it should be easier to port to …

Re: Dosbox-X 3dfx not working & Keyboard Issue

@Starfox I understand you use DOSBox-X in Windows 10, but exactly which Glide wrapper do you use for your Windows 10? As mentioned in the wiki a Glide wrapper is required for glide=true to work. OpenGlide is mostly recommended for Linux and macOS, not Windows 10. For Windows 10, I suggest you to use …

Re: Dosbox-X 3dfx not working & Keyboard Issue

As you said you use Windows, please make sure you have installed a Glide wrapper before running DOSBox-X with glide=true. You need to use the 32-bit Glide wrapper for 32-bit DOSBox-X build and 64-bit Glide wrapper for 64-bit DOSBox-X build. For example, if you use nGlide (which is a 32-bit Glide …

Re: DOS not showing calculation sheet

That's probably the key phrase here, I believe Megabuild 6 included a printer patch (and many other patches). Standard DOSBox doesn't include printing capabilities. Ahh, but of course. Is there no alternative for that printing patch nowadays aside from vDosPlus? DOSBox-X also includes printing …

Re: FluidSynth MIDI driver

dnewhous wrote on 2021-03-17, 17:51: Wengier wrote on 2021-03-17, 17:42: Set mididevice=fluidsynth Where? Set it in the [midi] section of the config file (dosbox-x.conf). You can also do so via DOSBox-X’s built in graphical Configuration Tool.

Re: FluidSynth MIDI driver

As Rob already stated, Windows builds of DOSBox-X have built-in support of FluidSynth MIDI driver. Set mididevice=fluidsynth and a sound font (via fluid.soundfont option) to enable the built-in FluidSynth feature. A DOSBox-X Windows build that enables the FluidSynth MIDI driver by default is also …

Re: DOSBox ECE (for Windows & Linux)

ant22's pixel perfect patch (activated by using output=surfacepp) has been removed from ECE builds a while ago (around the time SVN started supporting glshaders, iirc) Right now you have 3 alternatives: 1) approximate pixel-perfect results by using SVN/ECE with output=opengl and glshader=sharp 2) …

Re: Compile SVN in macOS?

Further update. I entered this command at the terminal in Big Sur: export MACOSX_DEPLOYMENT_TARGET=10.12 (For my project, I don't need anything older than 10.12.) I then built libpng from source (after uninstalling it from brew) and built SDL from source., following Almeath's guide. I think built …

Re: Compile SVN in macOS?

Just an FYI for anyone interested - I have successfully applied the 3dfx emulation patch to my SVN build and will update Github shortly. The current list of patches is now: - Munt - Glide (with bundled OpenGlide) - 3dfx Voodoo emulation (SDL1) - Nuked OPL3 - 384 ram limit - 8GB img file support I …

Re: DOSBox-X branch

K.A.R.R: DOSBox-X 0.83.11 is already released. The second issue you mentioned earlier was fixed, and for the first issue there is now also a "Paste Clipboard" button in AUTOEXEC.BAT, CONFIG.SYS and 4DOS.INI sections of the Configuration Tool for pasting clipboard contents.

Re: DOSBox-X branch

K.A.R.R.: The second issue is a known issue in version 0.83.10 (“Save” did not work but “Save & Restart” will work), which is already fixed in the latest code and will be in version 0.83.11 which is scheduled to be released in a few days. For the first issue, I think copy and paste in the …

Re: DOSBox-X branch

Ripthron: The MT32 feature in DOSBox-X is based on the latest MUNT 2.4.0 driver. I do not have a real MT32 to try yet, so I am not really sure which one is the incorrect one (need more checking).

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