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Re: Old GOG games are slowly getting killed

in Windows
I wouldn't expect Microsoft to care about the problem based on reports from gamers. They care if some enterprise software breaks, which might be the case if a compatibility mode is broken. Honestly enough, I don't think they are much all that useful to businesses either (unless you are literally …

Re: Release Announcements Consolidation

Unsure why the time-limited offer for dead space is still promoted in a 2020 post. Anyhow, I scavenged the entire forums and I couldn't really find a better thread to report this https://arstechnica.com/gaming/2022/10/lost-something-search-through-91-7-million-files-from-the-80s-90s-and-2000s/ …

Re: Emulating EAX on any onboard sound hardware?

in PC Emulation
To normal users: dsoal and openal-soft are ripe nowadays. Please go out and test them. Be the change you want to see in the world. To devs and reverse engineers: do you happen to know if the Creative drivers ever implemented some kind of game-specific hacks (e.g. like those GPUs regularly ship)? …

Re: Enabling D3D9On12 for DirectX 1-9

in Windows
OP is in no way responsible for the graphical capabilities of D3D9On12 . His library is just a hundred lines of code to force that. I guess an advantage is that it's all open source? Somewhat like dxup , except this is actually still getting developed. I cannot vouch for features then, but at least …

Re: Running 3dMark 2000 on modern hardware

in Windows
I don't think WDDM has anything to do with anything. If any it can just happen that older drivers are unlucky with forward compatibility. The problem here is probably that the GMA3600 is in fact a rebranded SGX545, which is in turn has the most vile driver that has ever seen the x86 world.

Re: indirect sound

in Windows
Does new OpenAL Soft work with Mass Effect 1 (Legendary edition too) properly? Do i need eaxefx patcher? I don't think legendary edition needs it, as a remaster it would target XAudio, why "old" OpenAL or DirectSound? But someone will test eventually. Because EA are incompetent, they still using …

Re: Far Cry

in Windows
Sigh.. I guess I have been too much eager in trying to find some clue. Comments here in particular suggest indeed some kind of cumulative issue with flushing older sounds/settings. I didn't know until years later that id was forced by Creative to add EAX so that DOOM3 could use the patented shadow …

Re: Far Cry

in Windows
An X-fi release day review argues they even had to tone down EAX effects in some points, and phil sounded enthusiastic about the XP experience. (also this seems to be the alchemy bug I had mentioned) Still, yeah, I guess without a record under ideal conditions you can't really claim much.

Re: Far Cry

in Windows
Driver problems with EAX (and anything else creative in general) go back to the dawn of time, I'm not sure how anybody could still be surprised. There was also much more going on, but I just wanted to point out that reverb must be there somewhere. I don't really know how they possibly solved it in …

Re: Far Cry

in Windows
I think we can be pretty confident that any EAX settings that the game is trying to set with ALchemy/DSOAL/IndirectSound is going to be consistent in older operating systems with actual hardware that supports the same EAX level. It's absolutely not a reasonable assumption. A lot of time Creative …

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