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Mortal Kombat Trilogy WinXP fix

in Windows
Re: https://www.vogons.org/viewtopic.php?f=8&t=1741 So.. I hope I'm not doing the mother of all necroposting, but thanks to the Abandonia friends I found out still working links of the aforementioned Application Compatibility Toolkit patch. You can find it here or here . They are slightly different …

Re: Far Cry

in Windows
LET'S BUILD OUR OWN COMPRESSATI2 FROM SOURCES WITH BLACKJACK, HOOKERS AND EVEN NVIDIA CARD FORCING

Re: Far Cry

in Windows
CompressATI2, after checking with Hxd, had some function pointing to Compressonator. Another of its files moreover, mentions "ATI2" as a moniker for DXT_BC5/LATC/RGTC/3Dc textures. The last of these names, being indeed announced to have been added in patch 1.3 . So.. It seems relevant. My vote goes …

Re: Sound card industry

in Milliways
TAN update was released on github a hour ago TrueAudio Next 1.2 release notes New features in this release: • GPU accelerated Mixer • 10 Band EQ filter and sample • Infinite Impulse Response (IIR) filter • Time domain convolution and Doppler sample • GPU utility function to list TAN enabled devices …

Re: Sound card industry

in Milliways
TrueAudio Next currently does not perform ray tracing for sound. That doesn't exactly mean what you are thinking (and it's some kind of cherry-picking) Steam® Audio models indirect sound by calculating an IR using ray tracing. This IR is then used in a convolution reverb effect to add indirect …

Re: Sound card industry

in Milliways
And the next update to DX12 will also add an extra raytracing feature. So perhaps we can finally get more advanced volumetric lighting... and the same technology may also be applicable to audio processing. But you'll need a GPU to do it. That's what AMD (and nvidia maybe? no info or docs on that) …

Re: indirect sound

in Windows
The right TL;DR should be: those revamped drivers are a blessing for "sensitive" (be it stability or latency) tasks, also audio creation and playback - but they lack standard "gaming" features. XP being quite incidental to the issue, if not any probably the age of the "accompanying" pc. The same …

Re: APIs

in Windows
So.. I guess like I missed the right time window for a proper reply, so I'll just try to keep this short. If you want to develop with WASAPI (or XAudio2) out of personal interest that's a thing, you just have to say it and I'm fine. Otherwise, I already underlined how "open" is really the least of …

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