VOGONS

Common searches


Search results

Display options

Re: dgVoodoo 2 for DirectX 11

Testing now the new release :D Pariah: black terrain with forced Phong is not a conflict between fixedfunction/shader paths because the game renders the terrain via full fixed function vertex/pixel pipelines. Phong just doesn't work for some reason in this case, don't use that for this game. Thanks! …

Re: dgVoodoo 2 for DirectX 11

And the old de-zooming color corruption: http://s17.postimg.org/rpracicob/SWRepublic_Commando_2015_12_15_20_42_32_851.jpg Maybe it's not a dgVoodoo issue, but (my?) Radeon GPU issue: Here's Far Cry (2004), D3D9 and similar problem: http://s8.postimg.org/5za8k5vox/image.png http://s8.postimg.org/ …

Re: dgVoodoo 2 for DirectX 11

ZellSF wrote: Commandos 3 still crashes at titlescreen. Farscape still has rendering errors. Neither are important games since they work natively, just keeping you updated. Commandos 3 native? Didn't it have the snipe scoper shader problem?

Re: dgVoodoo 2 for DirectX 11

You can already enable MSAA in dgVoodooSetup. It's just the game's internal AA implementation (if it has one) that doesn't work yet. And it's working with in-game postprocessing too! (kind of divine for DX8-era limits) http://s1.postimg.org/p1ne490qj/T3_Main_2015_12_24_23_48_27_284.png http://s1. …

Re: dgVoodoo 2 for DirectX 11

I have a thing for B-rated early 2000s eastern european shooters, lol. Thanks again! So I'm not the only one LOL! Green tint bug exiting from Thermal vision in Steam version of Splinter Cell Versus (shipped with SCCT), only present using the wrapper. http://s9.postimg.org/4ybgmb91n/SCCT_Versus_2015 …

Re: dgVoodoo 2 for DirectX 11

What exactly does Phong do? https://www.opengl.org/discussion_boards/showthread.php/185547-Difference-between-Gouraud-and-Phong-Shading Red lighting issue is not present in retail/Steam (official) SC Versus, only in modded one ( http://www.moddb.com/mods/splinter-cell-source-code ), so not a big …

Re: dgVoodoo 2 for DirectX 11

teleguy wrote: lowenz wrote: More about Republic Commando Bumpmapping problem: […] Show full quote More about Republic Commando Bumpmapping problem: Could upload a savegame from that location? http://www76.zippyshare.com/v/5H0fy0OH/file.html

Re: dgVoodoo 2 for DirectX 11

Some remaining problems in Republic Commando with HIGH bumpmapping (and MEDIUM too, but less noticeble): http://s16.postimg.org/kx6lerlgx/SWRepublic_Commando_2015_12_24_00_14_23_736.jpg http://s16.postimg.org/5aaqnnib5/SWRepublic_Commando_2015_12_24_00_17_57_252.jpg And the old de-zooming color …

Page 74 of 81